1. Identity statement | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Holder Code | ibi 8JMKD3MGPEW34M/46T9EHH |
Identifier | 8JMKD3MGPBW34M/3EEKJAS |
Repository | sid.inpe.br/sibgrapi/2013/07.11.18.13 |
Last Update | 2013:07.11.18.13.22 (UTC) administrator |
Metadata Repository | sid.inpe.br/sibgrapi/2013/07.11.18.13.22 |
Metadata Last Update | 2022:06.14.00.07.49 (UTC) administrator |
DOI | 10.1109/SIBGRAPI.2013.45 |
Citation Key | SilvaMonCluVasLag:2013:ReTiPi |
Title | Real Time Pixel Art Remasterization on GPUs |
Format | On-line. |
Year | 2013 |
Access Date | 2024, Apr. 24 |
Number of Files | 1 |
Size | 834 KiB |
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2. Context | |
Author | 1 Silva, Marco Aurélio Gonçalves da 2 Montenegro, Anselmo 3 Clua, Esteban 4 Vasconcelos, Cristina 5 Lage, Marcos |
Affiliation | 1 Universidade Federal Fluminense 2 Universidade Federal Fluminense 3 Universidade Federal Fluminense 4 Universidade Federal Fluminense 5 Universidade Federal Fluminense |
Editor | Boyer, Kim Hirata, Nina Nedel, Luciana Silva, Claudio |
e-Mail Address | marcoc2@gmail.com |
Conference Name | Conference on Graphics, Patterns and Images, 26 (SIBGRAPI) |
Conference Location | Arequipa, Peru |
Date | 5-8 Aug. 2013 |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Book Title | Proceedings |
Tertiary Type | Full Paper |
History (UTC) | 2013-07-11 18:13:22 :: marcoc2@gmail.com -> administrator :: 2022-06-14 00:07:49 :: administrator -> :: 2013 |
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3. Content and structure | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Version Type | finaldraft |
Keywords | pixel art upscaling vectorization retro |
Abstract | Several methods have been proposed to overcome the pixel art scaling problem through the years. In this article we describe a novel approach to be applied through a massively parallel architecture that can address this issue in real time. To achieve this we design a local and context independent algorithm that enables an efficient parallel implementation on the GPU, delivering full frames output at response time for the user interaction. Our main goal is to apply the method on full frames of old games, which were based on pixel art graphics until the half of the 1990's, and keep the output frame rate good enough for playing. |
Arrangement 1 | urlib.net > SDLA > Fonds > SIBGRAPI 2013 > Real Time Pixel... |
Arrangement 2 | urlib.net > SDLA > Fonds > Full Index > Real Time Pixel... |
doc Directory Content | access |
source Directory Content | there are no files |
agreement Directory Content | |
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4. Conditions of access and use | |
data URL | http://urlib.net/ibi/8JMKD3MGPBW34M/3EEKJAS |
zipped data URL | http://urlib.net/zip/8JMKD3MGPBW34M/3EEKJAS |
Language | en |
Target File | real_time_pixel_art_remasterization_on_GPUs_114688_camera_ready.pdf |
User Group | marcoc2@gmail.com |
Visibility | shown |
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5. Allied materials | |
Mirror Repository | sid.inpe.br/banon/2001/03.30.15.38.24 |
Next Higher Units | 8JMKD3MGPEW34M/46SLB4P 8JMKD3MGPEW34M/4742MCS |
Citing Item List | sid.inpe.br/sibgrapi/2022/05.15.04.02 10 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
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6. Notes | |
Empty Fields | archivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume |
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