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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier8JMKD3MGPBW34M/3EEKJAS
Repositorysid.inpe.br/sibgrapi/2013/07.11.18.13
Last Update2013:07.11.18.13.22 (UTC) administrator
Metadata Repositorysid.inpe.br/sibgrapi/2013/07.11.18.13.22
Metadata Last Update2022:06.14.00.07.49 (UTC) administrator
DOI10.1109/SIBGRAPI.2013.45
Citation KeySilvaMonCluVasLag:2013:ReTiPi
TitleReal Time Pixel Art Remasterization on GPUs
FormatOn-line.
Year2013
Access Date2024, Apr. 24
Number of Files1
Size834 KiB
2. Context
Author1 Silva, Marco Aurélio Gonçalves da
2 Montenegro, Anselmo
3 Clua, Esteban
4 Vasconcelos, Cristina
5 Lage, Marcos
Affiliation1 Universidade Federal Fluminense
2 Universidade Federal Fluminense
3 Universidade Federal Fluminense
4 Universidade Federal Fluminense
5 Universidade Federal Fluminense
EditorBoyer, Kim
Hirata, Nina
Nedel, Luciana
Silva, Claudio
e-Mail Addressmarcoc2@gmail.com
Conference NameConference on Graphics, Patterns and Images, 26 (SIBGRAPI)
Conference LocationArequipa, Peru
Date5-8 Aug. 2013
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2013-07-11 18:13:22 :: marcoc2@gmail.com -> administrator ::
2022-06-14 00:07:49 :: administrator -> :: 2013
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordspixel art
upscaling
vectorization
retro
AbstractSeveral methods have been proposed to overcome the pixel art scaling problem through the years. In this article we describe a novel approach to be applied through a massively parallel architecture that can address this issue in real time. To achieve this we design a local and context independent algorithm that enables an efficient parallel implementation on the GPU, delivering full frames output at response time for the user interaction. Our main goal is to apply the method on full frames of old games, which were based on pixel art graphics until the half of the 1990's, and keep the output frame rate good enough for playing.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2013 > Real Time Pixel...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Real Time Pixel...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Content
agreement.html 11/07/2013 15:13 0.7 KiB 
4. Conditions of access and use
data URLhttp://urlib.net/ibi/8JMKD3MGPBW34M/3EEKJAS
zipped data URLhttp://urlib.net/zip/8JMKD3MGPBW34M/3EEKJAS
Languageen
Target Filereal_time_pixel_art_remasterization_on_GPUs_114688_camera_ready.pdf
User Groupmarcoc2@gmail.com
Visibilityshown
5. Allied materials
Mirror Repositorysid.inpe.br/banon/2001/03.30.15.38.24
Next Higher Units8JMKD3MGPEW34M/46SLB4P
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.15.04.02 10
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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