Hello everyone, it that time again for another Dev Note Fridays.
For the most part, Puffer the Pufferfish has been a slowing project as we have hit several snags that as evidently caused some major set backs. Because of these setbacks, our original plans and set deadlines to reach certain goals are no longer valid.
This is quite unfortunate as it will take a great momentum to get rolling again. It is almost like Murphy’s Law, what ever can happen will happen. In our case it has been a series of events that has set us back. Our artist have left due to medical reasons, one of our main computers failed due to a power supply, and it is for these reasons and more that the project have taken quite a hit.
We are still very much a company and still very much adamant about our Project but things will be quite slow if not stagnant till we can re-evaluate the situation and put a new plan into action to finish this project.
The key to any good start up is that you do no incur any debt, our debts have been quite minimal, which is a good thing. As the saying goes, don’t quit your day job. Argus Computer Entertainment and Puffer the Pufferfish has been very much a project of itself and a huge undertaking. We are a quite small company, 5 at the most, which is nice as we normally can work together and quite quickly. But small teams have its disadvantages as well. Many of these disadvantages are when things go wrong.
An employee becomes ill, it becomes harder to replace them; a computer breaks down; now you are spending the funds to repair it; there are allot of things which makes small teams a really big chore and undertaking for anyone managing it or on it. Of course, many of the reasons for this to be such a large undertaking is due to how young our company is.
Argus Computer Entertainment is very much in the Seed phase where most seeding is coming from the three F’s, Family, Founders, and Friends. Again, why you don’t quit the day job. Our efforts have been to move from this stage and into the stage which will be to crowd fund our project. Though as we have hit a few snags this, at this time, isn’t viable, which is why we are looking at the alternatives.
We will, as always, keep you all posted on any changes and any updates to our project. We might have to suspend activities for a while till we can build our momentum again, at least with Puffer the Pufferfish.