Third Battle of Kharkov

5.0
20 reviews
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Content rating
Everyone 10+
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About this game

Third Battle of Kharkov takes place on WWII Eastern Front in 1943. A massive Red Army offensive threatens to collapse the entire German front, can you turn the dangerous situation around? From by Joni Nuutinen: by a wargamer for the wargamers since 2011

After destroying the German 6th Army in Stalingrad, the Soviet high command hopes to end World War II in one decisive strike. The Russian plan, called Operation Star, aims to break through the thinly manned Axis lines towards Dnepropetrovsk via Kharkov to cut off over 1 million German soldiers located on the southern part of the Eastern Front. Panicking German generals across the Third Reich desperately try to find men to throw in front of the Soviet offensive to stop it. However, in a masterclass in strategy forever known in military history as Backhand Blow, Erich von Manstein, who is in charge of Army Group South, shockingly removes all Panzer and Waffen-SS divisions from the crumpling battleground and wishes the attacking Red Army ‘bon voyage'. While a hopeful Stalin keeps phoning the Soviet commanders daily about the success of the attack, the looming encirclement of epic proportions, and the imminent end of the war, Manstein is gathering huge Panzer groups on both flanks of the Red Army offensive. When those Panzer Corps are finally unleashed, they annihilate the overstretched attacking Soviet armies, swiftly retake Kharkov, and turn the whole situation upside down, forcing Soviet commanders to throw every unit available in front of the advancing Wehrmacht to prevent collapse. Do you have what it takes to switch the situation from a looming collapse to a stunning victory?

“No cold, no snow, no ice, no mud could break your will to win”
- Field Marshal Erich von Manstein to his troops after they had turned the looming disaster into a historic victory


FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup, which in this case means that the beginning will be rough as the Red Army attacks.

+ Smart AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Settings: A ton of options available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.


"The Third Battle of Kharkov was a masterclass in German armored warfare. Our tanks and panzer divisions were able to maneuver and strike with devastating effect, and we were able to encircle and destroy large numbers of Soviet troops. The battle was a major victory for the Germans, and it showed that we were still a formidable force on the Eastern Front."
-- General Erich von Manstein in his book "Lost Victories"
Updated on
Apr 22, 2024

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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This app may collect these data types
App activity and App info and performance
Data is encrypted in transit
Data can’t be deleted

What's new

+ War Status: Shows number of hexagons gained/lost by the player
+ Campaign: Less City bonus during the first turns
+ Tweaking city combat: Factors for bonuses: distance to own city (both sides), size of city (defense), setting (vary the bonus), minus for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, being encircled nulls some defense bonuses
+ HOF refresh