• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013) SHOCKING NEWS

I saw this thread at work the other day and hadn't had a chance to comment until now.

Just a theory, but, with MS courting Cave, publishing Treasure's shmups on XBLA, and encouraging Cave to release Deathsmiles 2X as the first region free game through Games on Demand, I think someone at MS actually gives a shit about this niche community.

I can't imagine the opportunity cost is that great either, considering the billions MS makes off Windows, Office, ect. I want to believe that someone at MS' Xbox division is a big fan.

Anyway, great to see that SDOJ will be getting a current gen release. Rising Star Games, you know what you must do...
 

meppi

Member
I saw this thread at work the other day and hadn't had a chance to comment until now.

Just a theory, but, with MS courting Cave, publishing Treasure's shmups on XBLA, and encouraging Cave to release Deathsmiles 2X as the first region free game through Games on Demand, I think someone at MS actually gives a shit about this niche community.

I can't imagine the opportunity cost is that great either, considering the billions MS makes off Windows, Office, ect. I want to believe that someone at MS' Xbox division is a big fan.

Anyway, great to see that SDOJ will be getting a current gen release. Rising Star Games, you know what you must do...

It really would be interesting to hear if there was indeed someone at Microsoft that really pushed for this.

I can't imagine that they are doing it for the money as it's pretty clear you're not going to become a millionaire making these games in todays industry.
But you mentioning Treasure as well, who knows.

Funny thing is, I contacted Larry Hryb over the problems region locking games like this presents and how a very small, yet very dedicated group of gamers are stuck in a difficult position due to it.
Never received a reply, but I wasn't expecting one tbh. He has better things to do.
But who knows, perhaps things might change in the future if enough people bring it up...
 

hongcha

Member
There's a long interview with Makoto Asada (producer) about this game on Famitsu.com this week:

http://www.famitsu.com/news/201211/08023600.html

Some highlights:

-The arrange mode is being done by S.Yagawa, Ikeda, and Ichimura. S.Yagawa is doing the basics, while Ikeda and Ichimura are programming the rest. Only one character is playable in this mode (the new character, voiced by Aya Hirano). There will be difficulty settings based on shot type, like in the arcade game. It will have a heavy story mode, fully voiced. It will be quite unlike any previous arrange modes or black label modes.

-The arrange mode will be 16:9 vertical, a first for Cave (and for the X360, I believe).

-The game will also have social aspects such as 3 player co-op teams that compete for online prizes like exclusive gamer icons. The scores of the three ships will accumulate and be posted as one score per team.

-The port will have an anime intro with a song by Aya Hirano - a first for any Cave game! The anime is being done by a well-known company. It will be previewed early next year.

-The arcade port is being programmed by S.Yagawa. Apparently this is the first time he has done this. The guy who usually does it, Koizumi, is busy with other stuff.

-This will definitely be their last X360 game.

-Microsoft is collaborating with Cave on aspects of the port, helping them implement various innovative new features.

-SDOJ will not being getting an arcade Black Label release.

-A big announcement related to this game will be made in March.
 

shaowebb

Member
There's a long interview with Makoto Asada (producer) about this game on Famitsu.com this week:

http://www.famitsu.com/news/201211/08023600.html

Some highlights:

-The arrange mode is being done by S.Yagawa, Ikeda, and Ichimura. S.Yagawa is doing the basics, while Ikeda and Ichimura are programming the rest. Only one character is playable in this mode (the new character, voiced by Aya Hirano). There will be difficulty settings based on shot type, like in the arcade game. It will have a heavy story mode, fully voiced. It will be quite unlike any previous arrange modes or black label modes.

-The arrange mode will be 16:9 vertical, a first for Cave (and for the X360, I believe).

-The game will also have social aspects such as 3 player co-op teams that compete for online prizes like exclusive gamer icons. The scores of the three ships will accumulate and be posted as one score per team.

-The port will have an anime intro with a song by Aya Hirano - a first for any Cave game! The anime is being done by a well-known company. It will be previewed early next year.

-The arcade port is being programmed by S.Yagawa. Apparently this is the first time he has done this. The guy who usually does it, Koizumi, is busy with other stuff.

-This will definitely be their last X360 game.

-Microsoft is collaborating with Cave on aspects of the port, helping them implement various innovative new features.

-SDOJ will not being getting an arcade Black Label release.

-A big announcement related to this game will be made in March.


Sounds like they are building this up to be a pretty big deal given its their last on this console. I cannot wait. :)
 
Thanks for the info. It seems like they're really going all out with this one.

The co-op stuff is kinda interesting. It'd be funny if someone could win one of the competitions by themselves just by activating the GP counterstop bug. lol
 

BOTEC

Member
I don't like the sound of some of these things. Social bullshit, anime intro, Microsoft's "innovative features" (read: "Kinect"). What's next, a fully voiced adventure mode with hours of dialog? I like my arcades arcady, thank yo very much.
 

hongcha

Member
I don't like the sound of some of these things. Social bullshit, anime intro, Microsoft's "innovative features" (read: "Kinect"). What's next, a fully voiced adventure mode with hours of dialog? I like my arcades arcady, thank yo very much.

There's no kinect control. And all the other stuff is optional or connected to the arrange mode. If you just want to play the arcade game, it's in there, and it should be pretty accurate.
 

Yes Boss!

Member
Yeah,

No need to cry foul. Every single one of their titles has always presented the arcade experience pretty well.

Cool that they are adding new stuff.

Probably most intrigued by the full 16:9 vertical version. Sounds interesting. Sounds like it could be really interesting for two-players.

So, I'm guessing the next "news in March" thing is likely when the will announce the street date.
 

BOTEC

Member
I'm only being overly pessimistic in light of their decision to scale back the focus on hard core games. I don't think they'll ever stop making cool shooters, but I'm afraid they're going to water down the core arcade "combat loop" of press start-mash buttons-blow shit up-die-repeat. The second I encounter an unskippable cut scene in a Cave game, I'm out.
 

gunstarhero

Member
Qute needs to put a date on Ginga Force for February.

Ug. February? I heard it was pushed, but figured it was still 2012. :(


In other news - this thread made me go revisit DDPR last night, and it finally clicked with me! Not sure why it took so long... I never took the time to learn the scoring system I guess. Awesome game - its like it's brand new for me!
 

Daigoro

Member
-The game will also have social aspects such as 3 player co-op teams that compete for online prizes like exclusive gamer icons. The scores of the three ships will accumulate and be posted as one score per team.

that is actually a really cool idea. interesting idea for a contest and i like the idea of special gamer pics as prizes.
 

Cheddahz

Banned
Hmm well hopefully there is an European version of it that is region free that I can order and play here (just like how Dodonpachi Resurrection was)
 

Yes Boss!

Member
Ug. February? I heard it was pushed, but figured it was still 2012. :(

I was just speculating, and projecting my wishes to have something new to play for a few months before big SDOJ. Looking a little late for it to come out in Nov/Dec.

I really plan to dive into DDPR at the start of the new year...not really played it much, at all.
 

mdsfx

Member
Dying to hear the rumored announcement in March. The lack of news for the N.A. version has me a little concerned.
 
Top Bottom