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From cardboard to keyboard Proceedings of Board Games Studies Colloquium XVII Eddie Duggan & David W. J. Gill (Eds.) Associação Ludus 2016 Board Games Studies Colloquium XVII Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Eddie Duggan The use of a combination of X-ray computerised tomography, computer modelling and 3D printing in the study, repair and manufacture of gaming pieces. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Duncan Bell, Steven Laycock, David Mortimore, Daniel Emmens, Mark Greco, Nick Corps, Irving Finkel, Eddie Duggan and Danielle Taylor Is there enough space for board games nowadays? . . . . . . . . . . . . . . . . . . . . . . 35 Mauricio de Araujo Lima, Gisle Ramos, Raquel Salomão Utsch de Carvalho Contamination, or borders to overcome: the new board games paradigm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Cosimo Cardellicchio Games and education: applying Roman ideas to the modern classroom . 61 Christopher S. Dobbs Strange Games: some Iron Age examples of a four-player board game . . . 77 Eddie Duggan From the Po to Essex: board games and the symposium . . . . . . . . . . . . . . . 103 David W. J. Gill The Medieval Game of the Goose: philosophy, numerology and symbolism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Adrian Seville Dated, double-sided game boards for merels and 100 squares draughts in The Netherlands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 Wim van Mourik List of participants and abstracts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 Schedule of the Colloquium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229