FMP Evaluation

For my FMP i choose to work on weapons that would be implemented into Apex Legends. with that i completed a vast amount of research on different weapons and firing mechanics. the three weapon types i chose to design were a close/medium/ long range weapon so it shows my capability to look at different areas […]

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FMP-Concept Design Portfolio

Preproduction Introduction For this project i selected to be ’employed’ by Respawn Entertain to work on their latest title Apex Legends. With this project i have set for my self to create concepts, model and texture 3 weapons to be implemented into the game. I looked a gunsmithing to further my knowledge on firing mechanisms […]

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FMP-Pitch

Introduction Project 4 of this year is the Final Major Project where i have been tasked with creating a project of my choosing. Using my pre-existing knowledge and skill i have decided i will be specializing in 3D modelling and Texturing. I will be exploring my ideas in a series of mind maps, mood boards […]

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Audio Concept Design

Secondary Research In developing a game a key aspect of that is sound design. For our game we listen to a lot of different sounds tracks form different game so that we could get an understanding of what we wanted to create. These are some of them We as a group liked the upbeat nature […]

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Game Dev: Evaluation

In this brief we were tasked in groups to design and create our own 2D game. Using our per-existing knowledge we put into groups according to what we wanted to be a specialist in. My chosen area was interactive which included all of the unreal and animation aspects of the project. Even though we had […]

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Game Dev: Pitch

Backstory You are a Private Detective who has been called onto a case surrounding a missing girl on Codwell Street but after you enter the house you have no recollection of who you are but you understand why you are there and who you are searching for, with interesting books and the occult involved not […]

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Visual Concept Design

The Character for our 2D game was going to be based on a detective from the 1960 that has a irregular case with strange and unusual details. We wanted to give the character mystery and a sense of the unknown about him. Most of the concepts were made by Josie Evans; a member of our […]

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After Effects: Character Rig

before you bring your character into after-effects you first need to set up properly in Illustrator. The character rigging process is pretty simple to execute. The main way to rig a character is to set up the Illustrator file in layers for separate body parts like so. This will allow you to individually edit and […]

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12 Principles of Animation

Today in lesson i was tasked with learning the 12 principles of animation. The 12 principles where mainly used by Disney employees in the early 1950. These principles are in everyone of Disney animation and have been a staple of animation ever since. Squash and stretch Squash and stretch is like a rubber-band effect that […]

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FMP-Bibliography

  Neatherrealm Studios (2019). Mortal Kombat 11 – Official Announce Trailer. Available at: https://www.youtube.com/watch?v=UoTams2yc0s [Accessed 14 Jun. 2019]. Gamespot (2019). OMG It Has Everything Trailer – Rocket League. Available at: https://www.youtube.com/watch?v=Vawwy2eu5sA [Accessed 14 Jun. 2019]. Blizzard (2019). Overwatch Cinematic Trailer. Available at: https://www.youtube.com/watch?v=FqnKB22pOC0 [Accessed 14 Jun. 2019]. Gamespot (2019). Apex Legends – Official Cinematic Launch Trailer. Available at: https://www.youtube.com/watch?v=oQtHENM_GZU […]

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2D Game Dev: Learning After-Effects

In Today’s lesson we were tasked with creating an animation in a new software called Adobe After Effects. Adobe After Effects is an animation software that is used for 2D animation. Luckily enough i had already used this software before and was already familiar with its user-interface. so this task was more of a refresher […]

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Games Research poster

Today in class we were tasked with creating  research poster for a chosen game.  I chose For Honor as my chosen game as i love the historical aspect of the game while enjoying the mythological influences. For my research i look at the 4 main empires that are used to basic several of the playable […]

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Thinking about Progression

Today we were set with the task to create a mind map and also research about what we could do after progressing off the course. there are several different ways i could go after I progress off of this course. University Internship/apprenticeship Freelance employment There are a number of university courses i could progress onto […]

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Games Dev: Unreal Engine

Unreal engine is a type of API and is one of the best you can use. API is a graphical user face for writing code. An API is normally for writing C++. the first way to problem solve is using the Unreal Documentation. it has every feature in unreal and an in depth analyse   […]

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2D Games Dev: Background

In earlier years of games creation they had very limited memory. The games designers had a very creative idea and that was to put all of the assets used in the game on to one image. Isometric tile set Isometric tile sets are use to create modular assets. machinarium Machinarium is one of the first […]

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Rendering

In today lesson we learnt about the Arnold Render shaders in Maya. We learned how to apply them and how to accurately recreate real-life situations and textures. Arnold Shaders Arnold Render shaders are a realistic, physics based, ray-tracing shader that is implemented inside of Maya. Arnold also has real time rendering that can accurately display […]

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Asset Pack: Evaluation

The Asset Pack project in general was actually quite enjoyable to partake in as it allowed me to express my desire of what i wanted to model and gave me the ability to create concepts and the model off of those concepts. Concept Art The concept art went well and i am happy with my […]

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Vertex Painting

Vertex Painting is a tool in unreal that is used to paint effects on to your level such as snow, moss, etc. In today’s lesson we learn how to use this tool which is extremely benifical later on so we can use it on our FMP (final major project). I started out by selecting each […]

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Learning Substance Painter

substance is texturing software that is used heavily in the industry. Mostly all realistic textures that are used in a games have been created in substance. The software also allows you to bake in meshes and normal maps. Substance is used also to add detail to models that will not increase the poly count. The […]

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Drawing Lessons

perceptive drawing In today lesson we learned about perspective drawing which is something i had already done as a returning student. There are different types of perspective drawing techniques such as 1 point perspective and 2 point perspective which is the two methods we learnt about but only put the 2 point perspective into practice. […]

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Modelling Viking Axe

As a returning student i already knew how to use maya to a good standard so i was tasked with creating something using the tools i already know. The first step i took to create my model was look for a good reference image, so i could get a good idea of the proportions. I […]

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Modelling a Boulder

  In this workshop i was tasked with Modelling a boulder for my night level in unreal. This was a quite simple. I Started out with a cube and added 5 subdivisions for the height and width so i had vertices i could manipulate. I then went into vertex mode while using soft select which […]

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Games Dev-Story Generation

Concepts Medieval Sci-fi with magic world far future. Horror post-apocalyptic western america 1950. super-natural world set in London 2020. Gameplay Combo style fighting side-scroller. fast-paced run and gun. non-combat linear story driven game. rogue like game. Audio techno-fast paced background music slow atmospheric, suspense building background music Backstory Set in the distant future, Beasts have […]

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2D Games Research

Introduction In this assignment I was tasked with researching and create ideas for a 2D game to then produce a level for said game. The research i have to undertake has to be individual so i can generate ideas and concepts to pitch to a group later on. Research For the research i will be […]

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Asset Pack: Problem Solving

In pairs we were tasked with developing and creating an asset pack. We decided in pair what models we would like to design and make, me and my asset pack partner. Katana I first researched katanas and how they are made. i looked closely at how the katanas are made so i can get a […]

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Library Research Task

In todays lesson i was tasked with using my secondary research skills and using the college facilities such as the library to find and document one genre of architecture from a list of several. The one that was most appealing to me was Japanese architecture so in a small group of the other students who […]

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Asset Pack: Concept Art

For the asset pack assignment i was tasked with creating concept art for the assets i will be making while also thinking about how they would fit into the world. The main premise for the architecture is cyberpunk japan with traditional Japanese influences. The assets i would like to model for my asset pack are […]

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Primary Research for Textures

Today i gathered real world photos that are useful to use as references or can be used in my pairs asset pack. We spent about an hour and a half outside and around college looking for usable textures. The most usable images I took were the rust and grunge that was on the old door […]

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EGX Homework task

Black ops 4 Black ops 4 was developed by Treyarch and published Activision. Black ops 4 sold over 500 million in 3 days and has a concurrent player base of 150,000 at peak times which is double over the last years player base. Black ops 4 is a casual FPS with added game mechanics from […]

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Time Management

Part of our Professional Unit or lecture Kelly gave us a presentation that was based on time management with discussions of ways to improve our skills and develop good habits for our future to insure success. Time management is very important in the world as a whole and can be the deciding factors of success […]

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Google maps in Games Design

I was tasked with using Google maps in street view to gain reference images and inspiration for use in our asset pack. I deiced to look at Japanese architecture to get an understanding of how the landscape is modeled and inspired into the icon Japanese we know today and even how they might evolve their […]

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Modular Asset: Lego City

Building a Lego city Today in lesson we were tasked in pairs with create a backstory to a city and then building it using Lego pieces on a 12 x 10 Lego plate. Backstory: For our scene we thought about what the USA would be like in an alternate universe where Donald Trump is the […]

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Modelling a fir tree

In lesson we were tasked with modelling and texturing a tree. I used a cylinder primitive to start my model of and the added edge loops in so I could manipulate the vertices to create the desired shape of the tree trunk, once completed I then moved onto the branches. To create the branches I […]

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Building a wall texture

In this workshop we were tasked to create a wall texture but first we had to model a wall in Maya. We used extrusion modelling as the primary modelling technique: we started by using the create polygon tool and drawing the rough side view of the wall we want to texture. Once we have got […]

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Building Night level in Unreal

To start the creation of my level in Unreal i first made a 7×7 landscape to create the playable space and floor. The grass texture I made was then added with another ground text so in the material i used the lerp tool and managed to create a non-repeating texture therefore making it look more […]

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Modelling a Barrel

The lesson revolved around creating a barrel asset for our asset packs. The main modelling started with form a cylinder polygon, then adding edge loops to make the basic shape. Then I manipulated the edge loops to create the straps on the barrel by extruding the faces that were the corresponding faces that resemble the […]

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Modelling a Grass Tuft

Modelling a grass tuft  To model a grass tuft we made the canvass 2048 x 20480 to give us a canvass to the power of 2. we drew grass in illustrator using the pen tool and manipulated the anchor points to create the curves. Once I got the desired look I then exported the grass tuft to Photoshop to create the opacity mask and alpha colour. By […]

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Unreal Engine

I’ve used unreal engine quite a bit before so I know most of the ins and outs of the software but I want to expand my knowledge of the software to meet industrial standards. I will be using this blog to show my progress and knowledge of the unreal engine software. Many games utilise unreal […]

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