AB
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XCOM: Chimera Squad - Mods
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Difficulty: Impossible.
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Starting Agents: Axiom, Patchwork, Terminal, Verge.
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First Investigation: Sacred Coil.
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This is a brand new game, so there aren't many mods yet. I'll be adding interesting mods as they release.
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My Links:
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Twitch
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YouTube
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YouTube - Current CHIMERA SQUAD Playthrough
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Twitter
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Active Mods (5):
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Alternative Mod Launcherhttps://github.com/X2CommunityCore/xcom2-launcher
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Show Health Values (added Episode 6)https://steamcommunity.com/sharedfiles/filedetails/?id=2074013605
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Enemy Capture Counter (added Episode 13)https://steamcommunity.com/sharedfiles/filedetails/?id=2075871180
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ShowXP (added Episode 39)https://steamcommunity.com/sharedfiles/filedetails/?id=2083365036
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Torque Makeover (added Episode 39)https://steamcommunity.com/sharedfiles/filedetails/?id=2086661865
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Colored_Equipment (added Episode 39)https://steamcommunity.com/sharedfiles/filedetails/?id=2089108926
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Cost-Based Ability Colors (added Episode 54)https://steamcommunity.com/sharedfiles/filedetails/?id=2107641930
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Not Active, but look interesting:
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Draft Agentshttps://steamcommunity.com/sharedfiles/filedetails/?id=2074443850
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Non-Lethal Bindhttps://steamcommunity.com/sharedfiles/filedetails/?id=2075965666