This program gets +1 strength for each unused MU.
Interface → 2[credit]: Break 1 sentry or barrier subroutine.
[subroutine] Trash the top 3 cards of the stack. Trash Aimor.
Interface → 1[credit]: Break 1 subroutine.
1[credit]: +1 strength.
This program can only interface with the outermost piece of ice protecting a server.
This program gets +1 strength for each hosted virus counter.
Whenever you expose a card, place 1 virus counter on this program.
Whenever you finish breaching a server, if you did not steal or trash any accessed cards, place 1 virus counter on this program.
Interface → 1[credit]: Break 1 subroutine.
Interface → 2[credit]: Break 1 barrier subroutine.
2[credit]: +3 strength.
When your turn begins, identify your mark. (If you don’t have a mark, a random central server becomes your mark for this turn.)
Whenever you encounter a piece of ice during a run on your mark, you may trash this resource to bypass that ice.
Play only if the Runner is tagged.
The Runner's memory limit is reduced by 2 until the end of the turn.
Host ice gets -2 strength.
[click]: Host this program on a piece of ice that is not hosting a Caïssa program.
If this program is hosted on ice protecting a central server, its [click] ability can only be used to host it on ice protecting a remote server. If this program is hosted on ice protecting a remote server, its [click] ability can only be used to host it on ice protecting a central server.
Whenever you encounter a code gate, you may install this program from your heap.
3[credit]: +2 strength. Then, if this program can interface with the code gate you are encountering, break up to 2 subroutines.
[trash]: End the run. Use this ability only during a run on this server.
[subroutine] Gain 1[credit] for each piece of ice protecting this server.
[subroutine] End the run.
Whenever you make a successful run on R&D, place 1 virus counter on Chakana.
If there are at least 3 virus counters on Chakana, the advancement requirement of all agendas is increased by 1.
Run HQ. If successful, instead of breaching HQ, sabotage 4. (The Corp trashes 4 cards of their choice from HQ and/or the top of R&D.)
[subroutine] Each player gains 2[credit].
[subroutine] You and the Runner secretly spend 0[credit], 1[credit], or 2[credit]. Reveal spent credits. If you and the Runner spent a different number of credits, do 1 net damage for each card in the Runner's grip.
When you score this agenda, the Runner removes all cards in the heap from the game.
1[recurring credit]
Use this credit to pay for using icebreakers.
The Corp cannot score an agenda during the same turn they installed that agenda.
When the Corp purges virus counters, trash this program.
When your turn begins, you may move an advancement token from a piece of ice to an installed piece of ice that can be advanced.
Place 3 virus counters on an installed Runner card with no hosted virus counters.
This program gets -1 strength for each card in your grip.
Interface → 2[credit]: Break any number of code gate subroutines.
[trash]: Derez 1 piece of ice you fully broke during this encounter.