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1 hour ago, PG-13 said:

Thank you for the the new animations Cherry_Pie.

 

Edit: Could you make the cum it's own standalone object? One that is not a part of the bed. 

Of course, I will add mobile object in future, with this object there will be a set of devices.

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Wow, this is incredible! It's been a long time since I've something so original and hot. I supported you on Patreon and your blowjob mod is awesome too!

Would you consider tying this cum animation to something small (maybe like an invisible decor) - that way we can use it on different beds and with different penis'? 

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This is great and nice timing! 

Currently the patron version of WW has the ability to spawn animated objects, 

I believe this will be included on the next public version, 

 

This means that your creation won't need to be tied to specific furniture, 

It can be spawned into any animation on any furniture, or even used with floor animations, 

The new xml has a field for props and with the animation clip name and GUID (instead of WWID) your object can be used anywhere and can also be incorporated into existing animations too, 

Will fun to see what comes from this and I already have some ideas, 

Feel free to pm me if you need to! 

 

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Hello, this does truly look amazing. 

But it doesn't work for me. The animations are there, but there's no cum to see. 

What could be the possible cause? I'm using the latest game version, got all DLCs and expansions, the graphics are set to max. Also using the latest version of WhickedWhims.

 

Thanks in advance, and keep up the great work!

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4 hours ago, PG-13 said:

What do you have the game's graphic settings set to? Do you have the object detail set at the lowest or higher?

 

LOD 1 (level of detail) does not have the cum mesh in it. Only LOD 0, which is the highest level of detail.

It's set to High. Every setting is set to high (or very high, if it exists), also everything is checked besides the Laptop mode setting. 

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When using exactly the right bed and the recommended Wicked Whims compliant male organs, everything works perfectly. I'd say that the test is a complete success in that regard. 

Are you planning on testing the mesh with the climax stage of a few of the preexisting male/futa masturbation animations now?

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On 6/11/2019 at 10:14 PM, HunkSims said:

Wow, this is incredible! It's been a long time since I've something so original and hot. I supported you on Patreon and your blowjob mod is awesome too!

Would you consider tying this cum animation to something small (maybe like an invisible decor) - that way we can use it on different beds and with different penis'? 

Thank you so much for your support! Glad you liked it!

 

On 6/11/2019 at 11:46 PM, Ayserx said:

This is.. interesting! Good work.

Thank you!

 

On 6/11/2019 at 11:13 PM, R-Lo said:

This is great and nice timing! 

Currently the patron version of WW has the ability to spawn animated objects, 

I believe this will be included on the next public version, 

 

This means that your creation won't need to be tied to specific furniture, 

It can be spawned into any animation on any furniture, or even used with floor animations, 

The new xml has a field for props and with the animation clip name and GUID (instead of WWID) your object can be used anywhere and can also be incorporated into existing animations too, 

Will fun to see what comes from this and I already have some ideas, 

Feel free to pm me if you need to! 

 

This is amazing. Where you find new commands for updated WW?

 

13 hours ago, PG-13 said:

What do you have the game's graphic settings set to? Do you have the object detail set at the lowest or higher?

 

LOD 1 (level of detail) does not have the cum mesh in it. Only LOD 0, which is the highest level of detail.

Don't worry about LODS, I'm coming soon add update. There will be only one lods - high.

7 hours ago, FauxFurry said:

When using exactly the right bed and the recommended Wicked Whims compliant male organs, everything works perfectly. I'd say that the test is a complete success in that regard. 

Are you planning on testing the mesh with the climax stage of a few of the preexisting male/futa masturbation animations now?

Yes, this is a demonstration, and yes, i have plans to create a new animation.

 

 

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53 minutes ago, Simite said:

Really great stuff, keep up the fantastic work; it would be cool to see the cum mesh added as a clutter object or something of the sort so we can start using it as a prop in other animations. ❤️

I was wondering if this can be added to the rig itself and hidden in the penis? 

Right now I'm thinking of using the mesh as an object animation too using props, 

 

@Cherry_Pie I'll send you a pm in a bit and explain how it works! 

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52 minutes ago, R-Lo said:

I was wondering if this can be added to the rig itself and hidden in the penis? 

Right now I'm thinking of using the mesh as an object animation too using props, 

 

@Cherry_Pie I'll send you a pm in a bit and explain how it works! 

Well it uses 12 bones so I don't think putting it in the sim rig would be ideal, I just tried and failed to make it into a standalone object using the teddybear rig as a base, I always get the _xyz_bone not bound to the vertacies you're trying to replace error, I added the additional bones to the rig before exporting and adding the cum mesh.

Blerhg - this issue always gets in the way of me making things >.<;

 

Edit: Also I think the prop function is part of the public version of WW already? I know its already in the XML documents on TURBO's tumblr tutorials.

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34 minutes ago, R-Lo said:

I was wondering if this can be added to the rig itself and hidden in the penis? 

Right now I'm thinking of using the mesh as an object animation too using props, 

 

@Cherry_Pie I'll send you a pm in a bit and explain how it works! 

There is a possibility, for this need to change the main equipment, because there is a limit of 180, have to replace bones ...

Therefore, I decided to do everything on other objects

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6 minutes ago, Cherry_Pie said:

There is a possibility, for this need to change the main equipment, because there is a limit of 180, have to replace bones ...

Therefore, I decided to do everything on other objects

Yes your object idea's look and sound awesome, if you could get the cum mesh into a smaller object with enough bones, ideally with only the cum mesh as the visable object, we (fellow animators) could all use that object in new animations as a prop, to add 3d cum effects to various different animations in any location not just on the bed <3~

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7 minutes ago, Simite said:

Yes your object idea's look and sound awesome, if you could get the cum mesh into a smaller object with enough bones, ideally with only the cum mesh as the visable object, we (fellow animators) could all use that object in new animations as a prop, to add 3d cum effects to various different animations in any location not just on the bed <3~

Then it will be possible to make not only cum, as well as transparent drips

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46 minutes ago, Cherry_Pie said:

Then it will be possible to make not only cum, as well as transparent drips

yes, 3 different types of cum, layers on the defuse, event effect cum and now *drumroll* 3D cum courtesy of the awesome Cherry_Pie.

I just had a successful attempt at using the teddy bear now, it has just enough bones I think so it should be possible to make a standalone from that is just the cum and not a bear, change some settings so that it's a different object type and create a cleaned up object_tuning xml so that there's no weird autonomous interactions. :) 

Then I'm sure you can delete geomatry states and LOD's somehow also, too simplify the object and reduce its size.

Easier said then done for me, this is why I'm trying to practise by making a version for myself.

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