Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly, even a game with a linear storyline like metro 2033 has a better save system than this game
In the missions the checkpoints are indeed often placed too far apart - although personally it only affected me once to a harsher extent.
This by far not the only game with those problems, but it certainly has them.
And by spawning your character in the nearest base when you load the save, getting shot because of standing next to government property is prevented and you can restock your ammo before running into trouble.
Yet I partly agree, because you should also spawn in freed villages and other safe places.
The checkpoints are indeed unneeded, especially if you keep failing or dying right in front of the next one.
/sarcasm
I'm not saying the game is bad - actually quite the contrary -, but the save system is abysmal.
Regarding your argument: Depending on the place you were in, it can take extremely long to get back. I /think/ the Snow Peak for example is such a place.
There are also things you can't recover easily, like the vehicle you were in or if you carried a railgun, leave alone the state of the world around you.