Condition: distance_rate_after_random==50
Duration: 1.2
// Cooldown:
500
target_speed: 0.25
(Target: self, max 1 , scaled: race_wins )
acceleration: 0.3
(Target: self, max 1 , scaled: race_wins )
hp_recovery: 0.035
(Target: self, max 1 , scaled: race_wins )