Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Trade Screen
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Type: Mod
Mod: UI
File Size
Posted
Updated
1.452 MB
Feb 26, 2017 @ 4:14pm
Aug 8, 2023 @ 9:21am
13 Change Notes ( view )

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Better Trade Screen

Description
Introduction
The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes.

NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod.

Main Features

Sort Options
  • Can sort routes based on yields (Food, Production, Gold, Science, Culture, Faith), and turns remaining
  • Can multilevel sort by holding shift and clicking on sort buttons.

New Filter Options
  • Added City State, International, and City State with Trade Quest filters.

Trade Overview Screen - Overhaul
  • Added sort options from above.
  • Added filter options from above and others.
  • Correctly shows all Available Routes. Previously it only showed some of them.
  • Routes are colored based on their origin city, to better distinguish between various routes.
  • Routes are categorized based on their origin city or destination city. This is required to manage 1000+ possible routes late game.
  • Shows origin city and destination city yields on the same screen.
  • Shows City State Trade Quest icon on relevant routes.
  • Clicking on a route auto opens the relevant screen - Make Trade Route screen or the Change City screen.

Trade Route Tracker
  • Turns remaing to complete route is correctly calculated. Base game shows wrong info here.
  • Currently running routes are tracked (with turns remaining to completeion) in My Routes tab.

Trade Route Automater
  • Set a route to repeat itself based on the last destination.
  • Can set a route to repeat based on the top route from the sort settings.

General UI Overhaul
  • Yield values are colored based on their respective yields.
  • Yield values are aligned.

Other UI Mods by me:
More Lenses
Better Espionage Screen
Popular Discussions View All (9)
1
May 27, 2023 @ 2:35am
How can I install this?
TP32811
3
Jul 21, 2020 @ 4:54pm
Is this mod compatible with Concise UI mod?
Hedgehog in a kayak
2
Jan 25, 2021 @ 7:03am
The mod kinda disepear
Grifenpierre
482 Comments
MeniliteZ May 9 @ 2:17pm 
Awesome mod! Massive QoL improvements here!!
YammaMochi Mar 30 @ 9:35pm 
Hi I really like this mod.
Just want to ask, is the description in the trade menu originally Portuguese?
Gray Pockets Mar 18 @ 6:10am 
This mod does not change how long trade routes last. However:

"Turns remaing to complete route is correctly calculated. Base game shows wrong info here"

Perhaps you are just seeing correct information?

Remember that in the Gathering Storm expansion, trade routes take longer in later eras; a flat increase in the number of turns they last is applied, making them harder to complete and reset.
Darklord Mar 18 @ 5:38am 
I've noticed since using this mod my trade routes seem to take more turns than previously.

Is this adjustable? I'm playing Cree and I really don't want them taking so long.
mackal Mar 11 @ 8:57pm 
The .git folder is included in this mod.
ChrisMartin Feb 26 @ 5:45am 
(I hope that Civ7 would have a more precise approach to trade-routes.
That you can't recall a trade route, due to sour diplomatic relations / Conflict areas / etc, is a missed opportunity by Sid Meier's)
Gray Pockets Feb 26 @ 2:58am 
Go to war with the current target :D
curialbellic Feb 26 @ 2:54am 
Is it possible to change an automated trade route?
Vasco Da Llama Feb 14 @ 5:31pm 
@Starkiller There is a minimum number of turns a trader needs to travel before the route can "end". Game speed, distance to trade destination and even the era you are in will influence this number.

If we use Standard speed as an example:
Traders will always travel for 21 turns MINIMUM in the Ancient era. If you send your trader to a city that is 10 tiles away, it will be back in the original city after 20 turns (before the minimum end of trading duration) so it will turn around and go back to the other city for another 20 turns. This means your total trading time is 40 turns.
If you sent the trader to a city 11 tiles away, it would return home 22 turns later (after the end of trading duration) and the trade route will end, allowing you to reassign the trader.

Read the wiki for more info.
Starkiller Feb 14 @ 3:30pm 
how is it that trade routes go from lasting 24 turns to lasting 130? (i disabled and enabled the mod to make sure if it was the problem) im playing in marathon speed but nonetheless 130...? its way too much turns, i need them to make streets and i dont know if this is a feature or a bug :(