Skip to main content

Path Tracing RBF Particle Volumes

  • Chapter
Ray Tracing Gems II

Abstract

Particle volume data are common in scientific computing applications such as cosmology and molecular dynamics, and increasingly in smoke and fluid animations. Path tracing particle data directly has historically proven challenging; most existing approaches rely on conversion to structured volumes, proxy geometry such as slicing or splatting, or special techniques optimized for ray casting but not path tracing. However, it remains desirable to render particles without simplification and with full control over the volume reconstruction filter, in a manner consistent with increasingly ubiquitous ray tracing APIs. In this chapter, we detail a method for quickly traversing, sampling, and path tracing particle volumes using a radial basis function (RBF) model, implemented using the Intel Open Volume Kernel Library (VKL) and OSPRay rendering framework but suited for general ray tracing hardware and software APIs.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits any noncommercial use, sharing, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if you modified the licensed material. You do not have permission under this license to share adapted material derived from this chapter or parts of it.

The images or other third party material in this chapter are included in the chapter’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.

Reprints and permissions

Copyright information

© 2021 NVIDIA

About this chapter

Cite this chapter

Knoll, A., Johnson, G., Meng, J. (2021). Path Tracing RBF Particle Volumes. In: Marrs, A., Shirley, P., Wald, I. (eds) Ray Tracing Gems II. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-7185-8_44

Download citation

Publish with us

Policies and ethics