Human Augmentation Market By Offering (Exoskeleton, Robotics, AR/VR Devices, Brain-Computer Interface, Prosthetic Limb); By Technology (AI, Automation, Bio-hacking, 3D Printing, Quantum Computing); By Wearability (Body-worn, Non-body-worn); By Application (Medical Care, Education & Training, Entertainment & Gaming, Military, Sports & Performance Enhancement, Workplace Productivity); By End-user (Consumer, Healthcare, Industrial Enterprises, Government & Defense); and By Region; Global Insights & Forecast (2024 - 2030)