Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Detailed Map Tacks
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154.883 KB
Mar 18, 2021 @ 11:12pm
Jan 16 @ 5:50pm
23 Change Notes ( view )

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Detailed Map Tacks

In 1 collection by wltk
My Civ 6 Mods
8 items
Description
[www.buymeacoffee.com]

Introduction
Are you tired of calculating adjacency bonuses for your districts?

This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf.

Simply add map tacks on your map and the yields from them will show up automatically.

Enjoy planning!

Features
  1. Show map tack's potential yields from itself and adjacency bonuses.
  2. Indicate if the map tack represented district or wonder can be placed at the given position.
  3. Add hotkeys for adding/deleting and showing/hiding map tacks. Keys can be configured through "Game Options -> Key Bindings".
  4. Allow double clicking map tack icon in the selection popup to confirm tack placement.
  5. Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Some FAQ
1. Will the tack assume the features or resources are removed when calculating the bonuses?
Ans: Yes, but it depends. If the certain district or improvement is compatible with the features or resources beneath it, it will make them stay. For example, placing city center on top of resources will not remove them (if you hover on the plot, you will see the resource stays). Placing Mbanza on top of woods will not remove the woods. Similar for Vietnam's UA, where districts will be built on features.

2. There's no tool tip for improvements, is that intended?
Ans: As we develop, we found it not super helpful to show detailed bonuses for improvements, since there are not many. Also the default Game database didn't provide us the narratives for improvement's bonuses. If many of you think it'll be helpful, we will add it to our to-do list.

3. Is this mod compatible with other UI mods?
Ans: For the common mods that we are testing with, yes. Most mods won't touch the Map Tacks related logic, so we would think it should be compatible with most of mods. But if you do see any incompatibility with other mods, please let us know and we will try to accommodate.

4. Does your mod support custom districts from other mods?
Ans: If the custom district has simple adjacency bonus like terrains, features, etc, this mod should support them out of the box. If you do see anything missing from the calculation, let us know and we will try to add them.

5. What adjacency bonuses do you support?
Ans: We support all adjacency bonuses that come from the Game database, like Mountain adjacency for Campus. We also support limited set of modifier bonuses, like Sacred Path Pantheon. We are working to support more modifier bonuses.

6. I subscribed the mod, but the yields didn't show up on the tacks.
Ans: Make sure you enable the mod through "Additional Content"->"Mod". You can verify if the mod is enabled in your game through "ESC"-> "Mods in use". Also, if you are creating games by loading from your previously saved game configuration, you have to recreate the game configuration with the mods enabled. Existing game configuration won't include newly subscribed mods I believe.
Popular Discussions View All (11)
94
May 12 @ 11:05am
Bugs & Mod Compatibility Reporting
wltk
38
Apr 20 @ 12:40pm
Suggestions
wltk
14
May 3 @ 4:48am
How to download this mod for Epic Games
pingudechillinttv
568 Comments
Pakly May 13 @ 3:03pm 
great
ZeDoge May 13 @ 1:01pm 
I'm doing this for the badge -_-
Siwonton May 12 @ 11:01am 
Hey having some issues. The mod isn't showing up in game when I check through the Mods In Use. It shows up before I enter a game when I check my additional content tab in game setup. But once I get in game it doesn't appear and I don't know why.
천살이얌 May 10 @ 4:00pm 
good.!
Adam May 5 @ 5:14am 
Absolute game changer, thanks for your work.
Stafford Apr 30 @ 11:00am 
Looks great. But wouldn't you have to put a tack on every hex?

Probably obvious I have never used map tacks.
Stafford Apr 30 @ 10:53am 
Mods are free.
Minu1SVK1 Apr 30 @ 9:14am 
im new to civ so i dont know how this works... are thesa mods for free or there is subscription fee?
VioLa_NaTo Apr 27 @ 7:09pm 
Muito Bom! Era o que faltava! :steamthumbsup:
Yruki Apr 27 @ 6:22pm 
纹淫纹的时候都要用你来钉。