Sid Meier's Civilization VI

Sid Meier's Civilization VI

15,403 ratings
Detailed Map Tacks
101
84
132
36
68
32
56
6
22
18
9
31
31
7
27
6
9
8
5
5
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
154.883 KB
Mar 18, 2021 @ 11:12pm
Jan 16 @ 5:50pm
23 Change Notes ( view )

Subscribe to download
Detailed Map Tacks

In 1 collection by wltk
My Civ 6 Mods
8 items
Description
[www.buymeacoffee.com]

Introduction
Are you tired of calculating adjacency bonuses for your districts?

This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf.

Simply add map tacks on your map and the yields from them will show up automatically.

Enjoy planning!

Features
  1. Show map tack's potential yields from itself and adjacency bonuses.
  2. Indicate if the map tack represented district or wonder can be placed at the given position.
  3. Add hotkeys for adding/deleting and showing/hiding map tacks. Keys can be configured through "Game Options -> Key Bindings".
  4. Allow double clicking map tack icon in the selection popup to confirm tack placement.
  5. Auto delete the map tack if the represented district or wonder or improvement is added to the given plot.

Some FAQ
1. Will the tack assume the features or resources are removed when calculating the bonuses?
Ans: Yes, but it depends. If the certain district or improvement is compatible with the features or resources beneath it, it will make them stay. For example, placing city center on top of resources will not remove them (if you hover on the plot, you will see the resource stays). Placing Mbanza on top of woods will not remove the woods. Similar for Vietnam's UA, where districts will be built on features.

2. There's no tool tip for improvements, is that intended?
Ans: As we develop, we found it not super helpful to show detailed bonuses for improvements, since there are not many. Also the default Game database didn't provide us the narratives for improvement's bonuses. If many of you think it'll be helpful, we will add it to our to-do list.

3. Is this mod compatible with other UI mods?
Ans: For the common mods that we are testing with, yes. Most mods won't touch the Map Tacks related logic, so we would think it should be compatible with most of mods. But if you do see any incompatibility with other mods, please let us know and we will try to accommodate.

4. Does your mod support custom districts from other mods?
Ans: If the custom district has simple adjacency bonus like terrains, features, etc, this mod should support them out of the box. If you do see anything missing from the calculation, let us know and we will try to add them.

5. What adjacency bonuses do you support?
Ans: We support all adjacency bonuses that come from the Game database, like Mountain adjacency for Campus. We also support limited set of modifier bonuses, like Sacred Path Pantheon. We are working to support more modifier bonuses.

6. I subscribed the mod, but the yields didn't show up on the tacks.
Ans: Make sure you enable the mod through "Additional Content"->"Mod". You can verify if the mod is enabled in your game through "ESC"-> "Mods in use". Also, if you are creating games by loading from your previously saved game configuration, you have to recreate the game configuration with the mods enabled. Existing game configuration won't include newly subscribed mods I believe.
Popular Discussions View All (11)
96
May 27 @ 12:26pm
Bugs & Mod Compatibility Reporting
wltk
38
Apr 20 @ 12:40pm
Suggestions
wltk
15
May 21 @ 4:59pm
How to download this mod for Epic Games
pingudechillinttv
574 Comments
Peter Plows 7 hours ago 
Great
gwe2twochan Jun 1 @ 5:28am 
good!! :yay:
s o L May 28 @ 4:56pm 
thank you
BioLiVi0N May 21 @ 4:20pm 
the only mod u must have
didididididie May 20 @ 5:06pm 
Not working here...
ReverseBoosted May 15 @ 10:13pm 
Is not working and the tacks are invisible, when I disable it the vanilla tacks come back.
Pakly May 13 @ 3:03pm 
great
ZeDoge May 13 @ 1:01pm 
I'm doing this for the badge -_-
Siwonton May 12 @ 11:01am 
Hey having some issues. The mod isn't showing up in game when I check through the Mods In Use. It shows up before I enter a game when I check my additional content tab in game setup. But once I get in game it doesn't appear and I don't know why.
천살이얌 May 10 @ 4:00pm 
good.!