ISSN 2278-3091
VolumeTrends
9, No.4,
July – August
2020
Ramonsito B. Adducul et al., International Journal of Advanced
in Computer
Science and
Engineering, 9(4), July – August 2020, 5103 – 5110
International Journal of Advanced Trends in Computer Science and Engineering
Available Online at http://www.warse.org/IJATCSE/static/pdf/file/ijatcse133942020.pdf
https://doi.org/10.30534/ijatcse/2020/133942020
Crowdsourcing Technology for Classroom Learning
Ramonsito B. Adducul1, Maria Visitacion N. Gumabay2
University of La Salette, Inc., Philippines, mbadducul@gmail.com
2
St. Paul University Philippines, Philippines, gumabayvc@gmail.com
1
1. INTRODUCTION
ABSTRACT
Technology has become an important tool in transforming
learning. It has helped strengthen and develop the association
among teachers and students, and has changed learning and
communication approaches. These transformation in
learning has introduced crowdsourcing technology in
classroom. The growth of crowdsourcing technologies has
offered a innovative way of student's engagement in the
classroom. It is a modern revolution conveyed by the digital
technologies of computing and communication and a
revolution that brings users together and connects their
collective intelligence. It is a significant part of scientific,
methodological and educational phenomenon. A shifting
approach in obtaining information, transfer, storage and
processing in classroom learning. In action, crowdsourcing
forms a secure connection between the crowds' wisdom
phenomenon and the content created by the user [1].
Crowdsourcing technology is a revolution that connects
collective intelligence of users and has transformed learning
process among teachers and students to a new form of
engagement and collaboration in the classroom. It enables
learners to make personal learning networks to gain ideas and
use the crowd to find solutions to problems. This study
employed experimental, sharable content object reference
model (SCORM), and descriptive research methods and
conducted at the University of La Salette, Inc. (ULSI) with
students, teachers, subject matter experts, personnel and IT
experts as participants. Data were gathered through sets of
questionnaires and interview and were analyzed through
frequency and percentage, mean, and t-test for significant
difference. Results revealed that the university has the
readiness and sustainability for implementation of
Crowdsourcing Technology for Classroom Learning (CTCL)
platform indicated by the presence of ICT infrastructure,
administrative and resource support. Students and teachers
have the readiness to adopt the platform supported by their
technological tools, confidence, attitudes and training
towards a successful online learner or teacher. CTCL was
designed through SCORM of Moodle platform. Considering
the significance of utilizing the platform, learning becomes
more effective, engaging and enhancing in the students’
performance in their course. Moreover, satisfaction and
usability acceptance of users on the platform met the
requirements of software quality standards of ISO 25010.
Therefore, adoption of CTCL in the university and its sister
schools in the province of Isabela is recommended as a
crowdsourced learning management system. In the future,
this study can be enhanced further and work on integration of
other emerging technologies such as widespread use of
mobile computing which would change the instructor and
learner learning systems. Researchers working on similar
topic would consider integration of virtual and augmented
reality technologies and offline mode of learning using
mobile learning platforms for enhancement of this study
Howe describes the creation of virtual crowd from the internet
that allows sharing of interests and passions [2]. This wisdom
of crowdsourcing enables learners to do personal learning
networks to gain a variety of ideas, find experts and use the
crowd to find answers and ask better questions. The idea of
crowdsourced learning is based on the information generated
within a community where participants actively exchange
experiences and engage with asymmetric roles. The method is
student-centered rather than teacher-centered and learning is
observed as a social paradigm, facilitated by peer
collaboration, evaluation and cooperation. To adapt this
structure of collaborative learning, technology should be
supported by a management style that encourages learning in
a crowd [3].
Crowdsourcing composed of people join together to solve a
common problem with similar interests to cooperate, provide
opportunities to help others, learn more, and gain recognition
[4]. Via crowdsourcing, teachers can exchange learning plans
and discover new and discover ways to share content with
students. Crowdsourcing is based on the idea that knowledge
can be found in a variety of locations, not just within a closed
organization [5]. Online crowds can facilitate learning in the
classroom and how collaborative, inclusive, immediate online
crowd input affects student learning and project-based design
Key words : crowdsourcing, crowdsourced learning,
learning management system, SCORM
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The Revised Curriculum for General Education Courses
(GEC) of the Commission on Higher Education (CHED) has
been laid out in conjunction with the K-12 curricular program
of DepEd. It summarizes the outcomes of the GEC which
include higher levels of comprehension; communication
competently and efficiently; application of computing and
information technology to assist and facilitate research;
capacity to deal professionally with the technology world and
problem solving [18]. Despite ongoing improvements in the
curriculum of education teachers need to update themselves to
incorporate these changes properly. The integration of
crowdsourcing for classroom learning can be adopted to
optimize the benefits derived from technologies.
work motivation [6]. The fundamental concepts of
educational crowdsourcing pointed out that when they have
the most skilled teacher, the students have a greater chance of
success and results. With higher student outcomes, teachers
will point to what works, improve what can be accepted, and
compile, share, and replicate success elsewhere [7].
Experienced online educators describe themes relevant to the
successful online course layout and facilitation that foster
student success; provide clarification and relevance through
content structure and presentation; create presence to foster a
positive learning community; and enhance student success
readiness [8].
While crowdsourcing is Internet-dependent [9], it should
consider Internet speed, anonymity, incentives for
collaborative participation in ventures and different types of
media lead to the realization of the definition of
crowdsourcing. Smart classrooms allow teachers to see how
students really want to know and the knowledge they want
[10]. Crowdsourcing may generate a range of learning tools
from a large number of teachers, who exhibit considerable
diversity along the crowdsourcing dimensions [11]. With
crowdsourcing, learners have more tailor-made learning
opportunities and better incentives, they can enjoy learning
more with their chosen courses. [12]. Gamified
crowdsourcing systems addressed developments in ICT that
spawned into two growing trends, crowdsourcing and
gamification [13]. The main aim of learning focussed on
students is to position the awareness and commitment of each
student at the center of the lesson. Crowdsourcing approaches
include a description of images; gathering questions;
representing prior knowledge; stock of interest; analysis of
text; learning understanding; analysis of images; formulating
arguments; Q&A; making slides; and interactive maps and
timelines [14]. Classroom crowdsourcing as an online
platform for higher learning dealt with ways of bridging the
distance between suitable research activities and actual
student work [15]. Development of educational content
through crowdsourcing promotes student engagement. A
model of micro-learning that combines cooperative learning
and processes with the aim of adopting learner-centered
approach through generating crowdsourced content and
enhancing the learning process [16].
The ULSI., an institution of higher education in the City of
Santiago carrying its core values of achieving excellence and
upholds the highest standard of quality assured education and
professionalism in the areas of instruction, research and
extension, including ICT integrated learning as a reference
source and teaching technique. The institution assumes that
applying ICT changes the teaching and learning processes
from strongly teacher-dominated to student-centric. This
transition resulted in increased learning gains among
learners, providing and encouraging incentives to develop
higher-order thinking skills of learners.
This research aims to suggest incorporation in the ULSI of
crowdsourced training technologies for classroom learning in
support to the institution's vision, mission, objectives and core
competencies in achieving excellence and outcomes-based
education in the 21st century learning. The work offers an
approach to integrating crowdsourced learning resources for
teachers and students as one of the methodologies for the
delivery of instruction in the classroom. Even this research
aims to contribute to the educational approaches of the
institution in enhancing, engaging and extending teacher's
teaching competencies and enhancing students' active
learning competencies. Within this analysis is included the
design of crowdsourcing technology for classroom learning
(CTCL) application based on sharable content object
reference model (SCORM); a student level comparison of
traditional classroom learning and implementation CTCL
platform; and the extent of satisfaction and acceptability of
users on the developed platform based on ISO 25010 [19].
In the Philippines, Filipino culture places a high value on
education. The rapid progression of ICT has brought
significant challenges in the educational system from
empowering people in new ways to learn how to develop
systems of teaching and learning, and work together. This
processes enhances the academic achievements of Filipino
higher education students by incorporating e-learning
technologies into the educational system [17].
The conceptual structure of this research was focused on
certain crowdsourcing principles, SCORM-compliant
e-learning platform architecture [20] and learning
opportunities model [21]. Crowdsourcing concept focuses on
digital learning environments that provide important
learning opportunities for interactivity; adaptability to the
actions, awareness, and user features; success reviews,
choices allowing learners to monitor their own learning,
nonlinear access, linked representations, open-ended learner
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2. What is the assessment of students’ readiness in terms of:
technology access; technological confidence, support and
training; and attitudes towards a successful online/
crowdsourced learner?
3. What is the assessment of teachers’ readiness in terms of:
technology access; technological confidence and training;
and attitudes towards a successful online/crowdsourced
teacher?
4. What CTCL platform can be developed to enhance student
learning?
5. What is the level of assessment on the components of
CTCL course content?
6. What is the performance rating of learners in the pre-test
and post-test questionnaire of the course before and after
using the CTCL?
7. Is there a significant difference between the performance
of the control group and the experimental group in terms
of: pre-test scores and post-test scores?
8. What is the level of potential effectiveness of using CTCL
application in terms of: enhancing learning, engaging
learning, and extending learning?
9. What is the evaluation of the participants in the developed
application according to ISO 25010 software quality
standards in terms of: functional suitability, performance
efficiency, compatibility, usability, reliability, security,
maintainability, and portability?
10. What is the usability acceptance level of the developed
application to ISO 25010 software quality standards as
assessed by the IT Experts end Users?.
11.What enhancement could be done to expand the developed
system?
input, and interaction with others. The SCORM is used to
build a learning environment using learning resources such as
crowdsourced sharable content objects that use SCORM to
communicate with the learning management system (LMS);
content organization which represents the intended use of the
content through uniform instruction units; and metadata
which clearly identify the elements.
Figure 1 shows the architectural design of CTCL platform
used in this study [20]. The management component consists
of administrator responsible for system management and
configuration; manager responsible for creation of courses
and organization of content; and teacher responsible for
creating course content which were sourced out from various
materials and the sharable content object from the crowd.
2. METHODOLOGY
Figure 1: Architectural Design of Crowdsourcing
Technology
for Classroom Learning (CTCL) Platform
2.1 Research Design
The research used experimental design to test the CTCL
course content among two (2) groups of participants; the
SCORM model for the design of CTCL platform; and the
descriptive research design to describe observable situations
and study and analysis of data obtained by various
instruments. Some of the concepts used by papers [22], [23],
[24] in shaping the methodology of this research.
The course content were organized as SCORM and stored in a
cloud server environment. The crowdsourced learning
management system (CLMS) retrieves stored course content
through SCORM runtime environment that implements
application programming interface. The CLMS interface
provides the learner with various learning experiences
depending on the type of tools and activities developed by the
instructor for the course material. With implementation of
CLMS, learning promotes enhancement, engagement, and
extend learning goals among learners.
2.2 Participants of the Study
A total of sixty-five (65) participants included in this study
composed of five (5) groups. Among these were forty (40)
students divided equally into two (2) groups, control group
and experimental group. To avoid biases in the selection of
groups, the classification process was based on their
enrolment on the course during enrolment period where first
twenty (20) enrollees belonged to the experimental group and
the 21st to 40th enrollees were part of the control group. Other
participants include six (6) IT teachers from ULSI College of
Information Technology, four (4) administrative personnel
Within the context of this study, it seeks answers to the
following developmental and adoption Crowdsourcing
Technology for Classroom Learning (CTCL) in the ULSI:
1. What is the present institutional readiness and
sustainability for a successful online learning
implementation in terms of: ICT infrastructure,
administrative support, and resource support?
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application successfully. An assessment of two (2) groups of
participants was also carried out by means of a pre-test and
post-test questionnaire to assess students ' success before and
after using the platform.
coming from the offices of Educational Management
Information Systems, the Laboratory Services and the Human
Resource Office of the university, and ten (10) IT experts
composed of IT practitioners and teachers of HEI’s in the
region.
Using the triple-E framework questionnaire was also floated
to assess teachers’ enhancement, engagement and extend of
learning goals. Other sets of survey questionnaires were also
floated to users and IT experts to assess their extent of
satisfaction and test of acceptability to the developed platform
based on ISO 25010.
2.3 Instrumentation
The researcher utilized different sets of instruments to assess
use of crowdsourcing technology for classroom learning as an
online learning platform for the university. Moreover, the
researcher included some items that was deemed necessary in
sourcing reliable answers from the participants. The
instruments adopted and used by the researcher is as follows:
2.5 Data Analysis
The interpretation of the data has helped the researcher
understand the findings from different data sources. The data
analysis was used to keep the bias away from the study
findings with the help of appropriate statistical treatment.
The researcher extracted qualitative and quantitative data,
using data analysis tools.
The E-Learning Readiness Assessment Tool for Philippine
Higher Education Institutions developed by Doculan which
composed of three sections: (a) assessment on the status of the
university for a successful e-learning/ online learning
implementation; (b) assessment of students’ readiness on
their technology access, technological confidence, support
and training and attitudes towards a successful online learner;
and (c) assessment of teachers’ readiness on technology
access, technological confidence and training, and attitudes
towards a successful online teacher [25]. The Course Content
Evaluation Rubric by University of Dakota for assessing the
components of CTCL course content in the area of learners’
information; structure, content, and ease of navigation;
interactions and assessments; and technology, support, and
accessibility. The Pre-test/Post-test Questionnaire developed
by the researcher to assess and measure students’
performance before using the CTCL and the CTCL’s
effectiveness on student’s performance after using it. The
Triple E Framework (enhancing, engaging and extending
learning) questionnaire was used to assess the course
technologies and to support students in achieving learning
objectives [26]. CTCL evaluation using ISO 25010 Software
Quality Standards has been used to determine the level of user
satisfaction with the use of the built application platform in
terms of: functional suitability, performance efficiency,
compatibility, usability, reliability, security, maintainability,
and portability. Assessment on the extent of usability
acceptance of the developed CTCL application system
according to users and IT experts.
Feedback from different participants was used to improve
validity of qualitative research. The input from the
participants and the observations and findings of the
researchers in this study helped to provide valuable evidence,
perspectives and challenges. The data obtained from using the
various survey instruments and were subjected for analysis
with the aid of software tools. Frequency and percentage were
used to show the participants' distribution of this research that
includes students, IT teachers, subject matter experts,
administrative staff and IT experts. T-test was used to
evaluate the substantial difference in the results of the
participants' two (2) groups, namely: the control and the
experimental groups. The CTCL course content was
measured with a rubric scale along learners’ information;
structure, content, and ease of navigation; interactions and
assessments; and technology, support, and accessibility.
Triple E evaluation rubric was used for evaluating the
potential effectiveness of the developed application along
enhancing learning, engaging learning, and extending
learning. Weighted mean was also used to analyze the ratings
of users and IT experts to the extent of satisfaction and
usability acceptance of the developed application in relation
to ISO/IEC 25010 software quality standards.
2.4 Data Gathering Procedure
The preliminary conduct of this study was initiated through a
letter of permission to the President of the University of La
Salette, Inc. Different participants have been disseminated an
informed consent form which states the intent of the forgoing
research and contains agreement on their risk, benefits as well
as confidentiality of their responses to participate in this
research work. When accepted, the distribution of the various
survey questionnaire was conducted to assess the readiness of
the school, teachers and students to adopt the established
3. RESULTS AND DISCUSSIONS
3.1 Present Institutional Readiness and Sustainability for
a Successful Online Learning Implementation
The institution has sufficient ICT hardware and stable
internet connectivity with wireless access points were made
available on campus. License, open source and freeware
software were also used for instructional purposes. The
university also maintain backups of data servers as it’s
precautionary in case of server failures. The university
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In terms of attitudes, teachers’ have a positive attitude at a
very great extent regarding their teaching styles and
techniques, abilities, motivation, time management, and use
of online teaching and learning. This implies that teachers'
attitudes would be necessary to prepare them for a successful
online/crowdsourced teacher.
administrators definitely support the adoption of
online/crowdsourced learning as can be seen in the
institution's vision statement and in the light of its core
competencies and outcomes that demonstrates skills in using
modern technologies. The university is financially equipped
in terms of resource support, has skilled and sufficient human
capital to explore and to promote online learning. However, it
is discovered that there is no specific courseware or online
platform which provides communication and collaboration
tools for teacher and learner.
3.4 Development of CTCL Platform to Enhance Student
Learning
The CTCL platform has been designed to improve student
learning and the development involves stages of requirement
analysis, building specification, design, writing content,
testing, and maintenance and updating.
3.2 Assessment of Students’ Readiness Towards a
Successful Online/Crowdsourced Learner
Majority of the participants have laptop or mobile devices
with internet access at home. Their devices are fitted with
applications, search engines and virus protection. They also
do internet access at nearby internet cafes. This suggests that
in terms of technology access, students are ready to become an
online/crowdsourced learner.
Requirement Analysis. The requirements considers technical
specification for designing and access of CTCL application
such as PC hardware with internet connectivity, internet
browser and support plug-ins, PHP server, MySQL database,
and cloud-based platform with secure socket layer (SSL) to
host the application.
In terms of technological confidence, support and training,
students are technically assured that they are ready to become
an online/crowdsourced learner when it comes to basic
computer information and skills, internet, online operation,
and application software skills. In addition, students received
social support from their parents, peers, and teachers.
However, training on the use of online learning suggests that
there is a need for more workshops, activities, and sessions
where students can learn more about using a clear framework
for handling online learning.
Building Specification. The CTCL was built and executed as
an online or crowdsourced learning management system for
the University of La Salette, Inc. A learning environment for
teachers and learners wanting for appropriate, accessible,
self-paced, and personalized content. The web-based
application is accessible to various search engines and
browsers of any type of pc’s and mobile devices.
Design. The design was conceived through the idea of
sharable content object reference model (SCORM) of
Modular Object-Oriented Dynamic Learning Environment
(Moodle) platform. The sharable content objects (SCO) were
the building blocks of online learning material and digital
instruction which the CTCL delivers to learners. The
designed platform utilizes the Moodle data manipulation API
to access the database function.
In terms of attitudes, students sometime take into account
study habits, motivation, abilities, time management and
usefulness while engaging in an online learning. Findings
indicates that students’ attitudes significantly affect their
readiness for a successful online/crowdsourced learner.
3.3 Assessment of Teachers’ Readiness Towards a
Successful Online/Crowdsourced Teacher
All teachers under surveyed owned a personal computer
system with appropriate software and virus protection
installed and have in-house internet connectivity. However,
some has limited access to internet at home. The presence of
technological tools among teachers indicates that they have
the readiness towards a successful online/crowdsourced
teacher.
Writing Content. The platform is primarily used as an
additional strategy in classroom learning to deliver the course
content written by teachers. The writing content of the course
includes: course information, course guide, learning
resources, and activities. Learning resources may take the
form of files uploaded or links to various web pages while
activities may be done through forum, assignments, quizzes,
examinations, etc.
In terms of technological confidence and training teachers,
have the skills and expertise in computer operations, internet
and being online, software productivity, prior knowledge and
training in the use of online learning management system.
These indicators suggest that they have the capacity and
readiness to become a successful online/crowdsourced
teacher.
Testing was performed to ensure that the developed CTCL
provides what it is meant to deliver a learning management
system, without causing new problems. Integration testing
involves testing systems packages or content objects, and
interfaces with the Internet. Load testing was used to
determine the maximum amount of work the platform should
be able to manage without major performance degradation.
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Cross-browser testing a consistent behavior and experience
across all browsers, devices, and OS platforms.
3.7 Significant difference test on the performance of
control and experimental group
The control and the experimental groups are similar in terms
of their previous course experience covered prior to the
procedure. The experimental group's pre-test mean score is
58.75, while the post-test mean score is 72.15 with the
measured t-value of -2.56 and the likelihood value of 0.00729
which is less than the significance level of 0.01 recommend
statistically relevant mean difference. This shows that the
mean mean score of the experimental group after test is
significantly higher than that of the mean score of the pre-test.
This further means that the use of the CTCL platform in
Programming 1 course is successful in improving student’s
performance. In addition, the experimental group's
performance score in the pre-test is classified as "good" had
improved to be "very good" in the post-test. Zengin, et al. also
affirm that students when exposed to learning resources
anywhere, and in various formats, enhances their ability to
learn deeply and enabling them to develop their own
knowledge [28].
Maintenance and Updating. Technical maintenance
performed through database and platform file backups; install
updates on themes and plugins of Moodle; check CTCL
website for broken links; ensure that all SCO’s, course
modules, and fields on the website are working effectively;
and maintaining annual renewal of web hosting of the CTCL
platform domain name.
3.5 Level of Assessment on the Components of CTCL
Course Content
The overall mean of 2.51 on the level of assessment on the
components of CTCL course content exceeds requirements on
learner information; structure, content, and navigational
ease; interactions and assessments; and technology, support,
and accessibility. These requirements were given priority to
the design of components of CTCL platform. The paper of
Koschmider, et al. affirms that requirements in designing
course content should be given priority [27]. The process of
designing content takes challenges to be addressed such as
generating activities, examinations, and effort for quality
assurance.
3.8 Level of Potential Effectiveness of Using CTCL
application
The results shows an “Exceptional Potential” as the potential
effectiveness of using the CTCL platform to engage, enhance
and extend the learning goals with a total of 14.17 points
based on the Triple E Evaluation Rubric for Educational
Applications (2019). The result shows a remarkable link
between the technology platform, the instructional choices
around the platform, the students' attention, and the learning
goals. Students engaged as active time-on-work social
learners through platform. Students’ understanding of
learning goals were improved by technology in ways that
traditional approaches can't easily do, and the comprehension
of learning goals has transcend the classroom and connect
what they were studying to their everyday lives
3.6 Performance Rating of Students in the Pretest and
Posttest Questionnaire of the Course Before and
After Using the CTCL
For both the control and experimental groups, the pre-test was
administered to 20 participants per group in Programming 1
course. The results show that mean performance of two
groups were 50.80 and 58.75 respectively for the control and
experimental groups. Both groups are not significantly
different since they are both classified as “good.” Fifty-five
(55) percent of control group participants and 40 percent of
experimental group participants have a pre-test performance
score of between 41 and 60 and none of the two groups have a
score of 81 to 100.
Glover's study validates the potential effectiveness of using
CTCL, which realizes that technology enhances learning by
focusing on the opportunity within the institution to advance
the pedagogical use of technology, creating a vibrant,
engaging learning experience for students, and varied, active
teaching experience for teachers.
Along with post-test administered to two classes, the findings
show that the mean output is 56.50 and 72.15 for both control
and experimental groups after the experimental group used
the established platform for programming 1 course. The
findings are substantially different since the control group
was classified as "good" while the experimental group was
classified as "very good." Forty-five (45) per cent of the
participants in the control group have a success score ranging
from 41 to 60, while the experimental group has score ranges
from 81 to 10. The findings show that the performance of two
groups in the pretest for programming 1 course is the same
and in the post-test the success rating of two groups, the
experimental group fared significantly better than the control
group.
3.9 Assessment of participants in the developed
application to ISO 25010 Software Quality Standards
Table 1: Mean Assessment of Participants’ Satisfaction
on the Developed Application to ISO 25010 Software
Quality Standards
Indicators
Functional
Suitability
Performance
Efficiency
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Students
Mean
DI
Teachers
IT Experts
Overall
Mean
DI
Mean
DI
Mean
4.73 VGE 3.94
GE
3.97
GE
4.21 VGE
4.07
GE
4.29 VGE
4.58 VGE 4.22 VGE
DI
Ramonsito B. Adducul et al., International Journal of Advanced Trends in Computer Science and Engineering, 9(4), July – August 2020, 5103 – 5110
Compatibility
Usability
Reliability
Security
Maintainabilit
y
Portability
Overall Mean
4.68
4.65
4.64
4.59
VGE
VGE
VGE
VGE
4.25 VGE
4.39 VGE
4.17 GE
4.43 VGE
4.00
3.97
4.00
4.04
GE
GE
GE
GE
4.31
4.34
4.27
4.35
4.62 VGE 4.43 VGE
4.16
GE
4.40 VGE
4.72 VGE 4.50 VGE
4.65 VGE 4.29 VGE
4.00
4.03
GE
GE
4.41 VGE
4.32 VGE
and teaching. In terms of training, teachers have prior
knowledge and training that will support their readiness to
use the CTCL platform while students need more orientation
on this platform.
VGE
VGE
VGE
VGE
The CTCL platform was designed and developed with the aid
of SCORM of Moodle platform. The developed product is in
the form of an online learning management system.
Considering the significance of utilizing the platform,
learning becomes more effective, engaging and enhancing in
the performance of students in their course. Moreover,
satisfaction and usability acceptance of users on the use of
platform met the characteristics and requirements of software
quality standards defined in ISO/IEC 25010.
Table 1 shows the mean assessment of participants’
satisfaction in the developed application to ISO 25010
characteristics for software quality standards such as
functional suitability, performance efficiency, compatibility,
usability, reliability, security, maintainability, and portability
is of very great extent according to students and teachers level
of satisfaction While IT experts with level of satisfaction is of
great extent. However, the overall findings shows that users
satisfaction with a mean of 4.32 level is of very great extent on
the application of CTCL system and meet requirements of
ISO standards for software development.
Future development work that would enhance the capability
of the current developed application system may consider new
and emerging technology requirements such as hardware
with higher speed and disk space capabilities, new software
releases including browsers, and other technical requirements
to support the enhancement of the developed platform.
3.10 Usability Acceptance Level of the Developed
Application to ISO 25010 Software Quality
Standards as Assessed by IT Experts and Users
The usability acceptance level of the developed application
according to students is of very great extent. While teachers
and IT experts sees the need for little improvement or
enhancement on the developed application along its usability.
However, the 4.11 overall mean or descriptively interpreted as
“great extent” level of acceptance of users to the developed
application met all the requirements and quality standards
which also satisfies the defined characteristics of usability of
ISO standards
For the enhancement of the existing method, future
researchers working on a similar topic with the incorporation
of virtual and augmented reality technology and offline
learning mode utilizing the advent of mobile learning
platforms may also be considered. The widespread use of
mobile computing would change learning processes for
teachers and learners. However, enhancement challenges
such as screen size, connectivity, limited memory capacity
and file formats learner accessibility options, and frequent
upgrade of device can affect the learning process.
REFERENCES
3.11 Enhancement of the Developed System
Enhancement of the developed CTCL application system
considers new and emerging technology requirements such as
hardware with higher capabilities, new software releases
including browsers, and other technical requirements to
support the enhancement of the system. While the system has
been designed through the current version of Moodle
platform, this can be enhanced using new releases of the
platforms to address the limitations of the developed system.
Other technologies and tools are also considered to enhance
the features and capability of the system.
2.
4. CONCLUSION AND FUTURE WORK
4.
1.
3.
The University of La Salette, Inc. has the readiness and
sustainability for a successful implementation of
crowdsourcing technology for classroom learning (CTCL)
indicated by the presence of ICT infrastructure,
administrative support, and resource support. The students
and teachers have the readiness to adopt CTCL supported by
the presence of their technological tools, high level of
confidence, and attitudes towards a successful online learning
5.
6.
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