Amy Lee

Amy Lee

San Francisco Bay Area
2K followers 500+ connections

About

Engineering leader passionate about consistent UI/UX experiences through design systems…

Articles by Amy

Activity

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Experience

  • Semi-stealth Thing

    San Francisco Bay Area

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    San Francisco Bay Area

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    New York, New York, United States

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    San Francisco, California, United States

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    San Francisco Bay Area

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    San Francisco

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    San Francisco Bay Area

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    San Francisco Bay Area

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    Palo Alto, CA

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    Mountain View, CA

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Education

  • Santa Clara University Graphic

    Santa Clara University

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    Activities and Societies: Japanese club, Chinese club, Asian-Pacific Islander club, Anime club, cross country

    Computer Science major, Computer Engineering minor, Mathematics minor

Licenses & Certifications

Volunteer Experience

Projects

  • Wealthfront Hosting of Femgineer Forum Event

    Concepted, organized, and executed complete event planning, design, and on-site management of this event for a guest list of 132 people (about 80 attended). Responsibilities included: event space design, iPad app programming, group management of 8 project leads, Keynote presentation design, interactive kiosk design, interactive visualization across an entire wall, and speaking in the presentation as a co-host. Ran weekly meetings for about 4 months, coordinated 26 people in-office and w/ the…

    Concepted, organized, and executed complete event planning, design, and on-site management of this event for a guest list of 132 people (about 80 attended). Responsibilities included: event space design, iPad app programming, group management of 8 project leads, Keynote presentation design, interactive kiosk design, interactive visualization across an entire wall, and speaking in the presentation as a co-host. Ran weekly meetings for about 4 months, coordinated 26 people in-office and w/ the Femgineer organization. Kept effective meeting notes and to-do lists, and ensured deliverables were on-time and within budget.

    Probably the most enjoyable thing was concepting the event itself. From the moment people walk in through our office doors and are met w/ smiling greeters, to the upbeat music, the multi-colored lighting, the iPad-driven sign-in process, to the Leap Motion-enabled kiosks, interactive Twitter wall (that scanned for #femgineer and @femgineer tweets), the synchronized 4-screen art exhibit, to the food/drink layout and seating. We also put a lot of effort into the design and promotion of this. It was like being part of a big party but one that encouraged everyone to participate. We ran into a lot of last-minute issues and all of them were successfully resolved---we got great feedback in-person and on Twitter, so I'm confident everything came off as planned.

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  • Art Hack Day: DETHRONE (at Gray Area)

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    A 4-day hackathon where international artists came together to put on a pop-up art show with interactive installations. The event theme was about it the accumulation of power and the forces that cause power to ebb and flow. Who gets to keep the power? What price are they willing to pay?

    Our team, Pump It Up, created an interactive stock market where two players would raise or lower their arms to influence one of two companies' stock value to rise. The catch is: you could become CEO of…

    A 4-day hackathon where international artists came together to put on a pop-up art show with interactive installations. The event theme was about it the accumulation of power and the forces that cause power to ebb and flow. Who gets to keep the power? What price are they willing to pay?

    Our team, Pump It Up, created an interactive stock market where two players would raise or lower their arms to influence one of two companies' stock value to rise. The catch is: you could become CEO of one of the companies and stand at the front of the exhibit but you would not be allowed to vote. Instead you had to cajole the crowd in front of you to vote for your company and you must use any emotional technique to keep them obeying your command.

    The installation had its playfield divided by LEDs, and a webcam watched the crowd. A laptop processed the crowd via the YOLO object detection library and tracked humans' arms raised in the shape of a "V". The stock graph was rendered in realtime with Unity. A morphing soundtrack also gave feedback to how successful each company was doing: if the Red Company was doing well, the music would change from country to light rock to EDM. If the White Company was doing well, it would take over the audio and play jazz to hip hop. We recorded voiceovers from trained opera singers and audio cues would encourage the players to keep battling on.

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