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ClassCategoryNameChanges
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AnyReduce the buff effects of fixed cooldown and fixed cast time: the upper limit of fixed cooldown reduction is fixed at 5 seconds, and fixed cast time is fixed at 1 second.
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BardShadow EquipmentMusical Strike IIncreases Final Physical Penetration by an additional (levels x 4% + 10%) for 7 seconds. Stacks up to 3 times.
-> Increases Final Physical Penetration by an additional (levels x 1% + 2%) for 3 seconds. Stacks up to 6 times.
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Shadow EquipmentMusical Strike IIIncreases PVP Final Physical Damage Bonus by an additional (levels x 4% + 10%) for 7 seconds. Stacks up to 3 times.
-> Increases PVP Final Physical Damage Bonus by an additional (levels x 1% + 2%) for 3 seconds. Stacks up to 6 times.
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SkillsPang VoiceFurthest range: 12 -> 5
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DancerShadow EquipmentThrow Arrow IIncreases Final Physical Penetration by an additional (levels x 4% + 10%) for 7 seconds. Stacks up to 3 times.
-> Increases Final Physical Penetration by an additional (levels x 1% + 2%) for 3 seconds. Stacks up to 6 times.
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Shadow EquipmentThrow Arrow IIIncreases PVP Final Physical Damage Bonus by an additional (levels x 4% + 10%) for 7 seconds. Stacks up to 3 times.
-> Increases PVP Final Physical Damage Bonus by an additional (levels x 1% + 2%) for 3 seconds. Stacks up to 6 times.
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Bard/DancerSkillsEnergy BeatFurthest range: 12 -> 8
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SkillsDominion ImpulseEvery 0.5 seconds, deals weapon attribute P.DMG equal to 80% of the P.ATK to enemies within the range. ->
Every 0.5 seconds, deals weapon attribute P.DMG equal to (levels x 10% + 29%) of the P.ATK to enemies within the range.
Furthest range: 12 -> 8.
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SkillsReverberationEcho duration: 10 seconds -> 15 seconds
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SkillsGreat EchoFurthest range: 12 -> 8
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HunterSkillsWarg StrikeRides your Warg and dashes 6 -> 12 meters in the specified direction.
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SkillsTrue SightAdded bonus effects: Increases Final Physical Penetration by (levels x 2.5%) for 15 seconds.
Every 50 DEX adds: 0.25% P.ATK, 1% Crit DMG, and 0.5% Final Physical Penetration.
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SkillsAimed BoltDeals weapon attribute P.DMG equal to 1,200% -> (levels x 210%) of the P.ATK.
Furthest range: 12 -> 20 meters.
Added effects:
Every 4 DEX increases the damage coefficient of this skill by 1% of the P.ATK, up to 3,000%.
Reduces the cooldown of Aimed Bolt by 4 seconds upon hitting targets below 50% HP.
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SkillsPrecision ShotEach arrow deals weapon attribute P.DMG equal to 40% -> (levels x 30% + 20%) of P.ATK to the target.
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MonkSkillsSteel BodyHas a 50% -> (levels x 7%) chance to recover HP equal to 60% of the damage taken when attacked.
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SkillsBody RelocationIn the Critical Explosion state, Body Relocation does not cost Spirit Spheres, and in the normal state, costs Spirit Sphere x1.
->
Does not cost Spirit Spheres in the normal state. Movement distance: 8 meters.
In the Critical Explosion state, Body Relocation becomes Enhanced Body Relocation with one charge obtained. (Body Relocation and Enhanced Body Relocation do not share charges and cooldown)
Enhanced Body Relocation: Costs 2 Spirit Spheres. Increases movement distance to 13 meters.
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SkillsGentle Touch - Energy GainWhen attacked, generates 1 Spirit Sphere upon losing every 5% of Max HP.
->
When attacked, generates 1 Spirit Sphere upon losing every 10% of Max HP. Triggers up to once every (7 - (levels x 0.5)) seconds.
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SkillsAsura StrikeBasic Damage: 700% -> levels x 100% + 200%
Every 15 STR increases it by 1%, up to 800%.
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CrusaderSkillsPinpoint AttackAdded effects:
Every 50 STR increases Final Physical Penetration by an extra 1%.
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SkillsHoly CrossAdded effects:
Each release of Holy Cross grants a stack of Sacred Force, which increases P.ATK by (levels x 1.2%) and MSPD by (levels x 1%).
Stacks up to 3 times and lasts 6 seconds. Triggers up to once every second.
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SkillsGrand CrossAdded effects:
If there is at least one stack of Sacred Force, consumes one stack of Sacred Force to increase DMG equal to (levels x 21%) of the P.ATK.
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SkillsPressureAdded effects:
Using this skill consumes all stacks of Sacred Force.
When Pressure ends, depending on the stacks of Sacred Force consumed, deals Holy Attribute Physical Damage to the buff target that is equal to P.ATK x (313%|713%|1213% x stacks).
Fixed cooldown: 7 seconds.
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SkillsRay of GenesisAdded effects:
Consumes all stacks of Sacred Force, and inflicts the following bonus effects on targets within the range based on the stacks consumed (effects can be stacked):
1 stack or above: Targets take (levels x 3%) more Holy damage from you for 12 seconds. If there is only one target within the range, this effect increases an extra (levels x 3%).
2 stacks or above: Removes all buffs from targets. If there is only one target within the range, this effect also removes all buffs from the target once every 2 seconds for 8 seconds.
3 stacks or above: Immobilizes targets for 3 seconds. If there is only one target within the range, this effect lasts 6 seconds.
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SkillsMoon SlasherDeals weapon attribute P.DMG equal to (250% + (targets - 1) x 50%) of the P.ATK.
-> Deals weapon attribute P.DMG equal to (250% + (targets - 1) x 150%) of the P.ATK.
Added effects:
Consumes all stacks of Sacred Force. Depending on the stacks consumed, increases 2|6|10 times for Kyrie Eleison to block off damage every 4 seconds over the next 12 seconds, up to 6%|18%|30% of Max HP. Kyrie Eleison lasts 6 seconds.
Fixed cooldown: 20 seconds.
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SkillsOver BrandAdded effects:
Consumes all stacks of Sacred Force. Depending on the stacks consumed, increases the damage coefficient of each charge equal to (levels x 17%|levels x 43%|levels x 78%) of the P.ATK.
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KnightSkillsWeapon BlockingHas a 50% chance to weapon block enemy attacks when taking damage within 10 seconds.
->
Has a 50% chance to weapon block enemy attacks when taking P.DMG from front enemies within 6 seconds.

Successful blocks negate the physical damage taken this time, increase the Physical Damage Bonus of the next normal attack within 5 seconds by 400, and guarantee that it is a critical hit. Can trigger multiple times during the block effect. Fixed cooldown: 30 seconds.
->
Successful blocks negate the physical damage taken this time, deal ranged weapon attribute P.DMG equal to (levels x 20%) of the P.ATK (including critical strikes). Can trigger up to 15 times during the block effect. When equipped with Two-Handed Sword, increases damage by 100%. Fixed cooldown: 15 seconds. Variable cooldown: (levels x 3) seconds.
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SkillsCavalry MasteryAdded effects:
Each release of Normal Attacks or skills grants Courage, which increases MSPD by (levels x 1%) and P.DEF by (levels x 1% + 2%). Stacks up to 3 times and lasts 6 seconds. Triggers up to once every second.
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ThiefSkillsRoll AwayWhen the damage you receive from a single attack exceeds 35% -> 25% of your Max HP, (levels x 10%) of the damage will be negated.
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SkillsMeteor AssaultDeals Neutral attribute P.DMG equal to ((levels x 15% + 30%) x P.ATK + (levels x 100 + 400)).
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Deals Neutral attribute P.DMG equal to ((levels x 15% + 30%) x P.ATK + (levels x 100 + 400)). Every 6 STR increases it by an extra 1%, up to 2,000%.
Added effects:
Skill damage can trigger critical strikes.
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SkillsGrimtoothDeals Neutral attribute P.DMG equal to (x% P.ATK +y) to targets within the range.
->
Deals Neutral attribute P.DMG equal to ((levels x 25% + 130%) x P.ATK + (levels x 130 + 200)) to targets within the range. Every 7 STR increases it by an extra 1%, up to 1,700%.
Added effects:
Skill damage can trigger critical strikes.
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SkillsSoul DestroyerDeals Sacred P.DMG equal to ((levels x 40% + 300%) x P.ATK + (levels x 400 + 600) + (levels x 3 + 30) x DEX) to a single enemy target, which ignores the target's defense.
->
Deals Sacred P.DMG equal to ((levels x 40% + 300%) x P.ATK + (levels x 400 + 600) + (levels x 3 + 30) x DEX) to a single enemy target, which ignores the target's defense. Every 4 STR/DEX increases it by an extra 1%, up to 3,000%.
Added effects:
Skill damage can trigger critical strikes.
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SkillsDark ClawAdded effects:
Each stack of Wound reduces Final HP of the target by (levels x 0.6%) (effects of the same type reduce up to 50%; non-effective against MVP, MINI, and Boss).
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SkillsDark IllusionDashes 6 -> 13 meters in the specified direction.
Added effects:
Every enemy hit by Phantom reduces the cooldown of Dark Illusion by (levels x 0.2) seconds.
Releasing Dark Illusion removes all debuffs, grants immunity to all debuffs, and increases MSPD by (levels x 3%) for 3 seconds.
Can be released even under Control.
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