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- var fontSize = 2;
- var letterOffset = 0;
- var alphabet = new Array(200);
- alphabet[58] = [
- [0,0,0,1],
- [2,0,2,1]
- ];
- alphabet[40] = [
- [0,2,1,0],
- [2,2,1,0]
- ];
- alphabet[41] = [
- [0,0,1,2],
- [2,0,1,2]
- ];
- alphabet[63] = [
- [1,0,0,0],
- [0,0,0,2],
- [0,2,1,2],
- [1,2,1,1],
- [1,1,2,1]
- ];
- alphabet[97] = [
- [2,0,0,0],
- [0,0,0,2],
- [0,2,2,2],
- [1,0,1,2]
- ];
- alphabet[98] = [
- [2,0,0,0],
- [0,0,0,2],
- [0,2,2,2],
- [2,2,2,0],
- [1,0,1,2]
- ];
- alphabet[99] = [
- [2,2,2,0],
- [2,0,0,0],
- [0,0,0,2]
- ];
- alphabet[100] = [
- [2,0,0,0],
- [0,0,0,1],
- [0,1,1,2],
- [1,2,2,1],
- [2,1,2,0]
- ];
- alphabet[101] = [
- [2,2,2,0],
- [2,0,0,0],
- [0,0,0,2],
- [1,0,1,2]
- ];
- alphabet[102] = [
- [2,0,0,0],
- [0,0,0,2],
- [1,0,1,2]
- ];
- alphabet[103] = [
- [1,1,1,2],
- [1,2,2,2],
- [2,2,2,0],
- [2,0,0,0],
- [0,0,0,2]
- ];
- alphabet[104] = [
- [0,0,2,0],
- [0,2,2,2],
- [1,0,1,2]
- ];
- alphabet[105] = [
- [0,0,0,2],
- [0,1,2,1],
- [2,0,2,2]
- ];
- alphabet[106] = [
- [0,0,0,2],
- [0,1,2,1],
- [2,0,2,1]
- ];
- alphabet[107] = [
- [0,0,2,0],
- [1,0,0,2],
- [1,0,2,2]
- ];
- alphabet[108] = [
- [0,0,2,0],
- [2,0,2,2]
- ];
- alphabet[109] = [
- [0,0,2,0],
- [0,0,2,1],
- [2,1,0,2],
- [0,2,2,2]
- ];
- alphabet[110] = [
- [0,0,2,0],
- [0,0,2,2],
- [0,2,2,2]
- ];
- alphabet[111] = [
- [2,0,0,0],
- [0,0,0,2],
- [0,2,2,2],
- [2,2,2,0]
- ];
- alphabet[112] = [
- [2,0,0,0],
- [0,0,0,2],
- [0,2,1,2],
- [1,2,1,0]
- ];
- alphabet[113] = [
- [2,0,0,0],
- [0,0,0,2],
- [0,2,2,2],
- [2,2,2,0],
- [1,1,2,2]
- ];
- alphabet[114] = [
- [2,0,0,0],
- [0,0,0,2],
- [0,2,1,2],
- [1,2,1,0],
- [1,1,2,2]
- ];
- alphabet[115] = [
- [0,0,0,2],
- [1,0,1,2],
- [2,0,2,2],
- [0,0,1,0],
- [1,2,2,2]
- ];
- alphabet[116] = [
- [0,0,0,2],
- [0,1,2,1]
- ];
- alphabet[117] = [
- [0,0,2,0],
- [0,2,2,2],
- [2,0,2,2]
- ];
- alphabet[118] = [
- [0,0,2,1],
- [0,2,2,1]
- ];
- alphabet[119] = [
- [0,0,2,0],
- [0,2,2,2],
- [2,0,1,1],
- [2,2,1,1]
- ];
- alphabet[120] = [
- [0,0,2,2],
- [2,0,0,2]
- ];
- alphabet[121] = [
- [0,0,1,1],
- [0,2,1,1],
- [1,1,2,1]
- ];
- alphabet[122] = [
- [0,0,0,2],
- [0,2,2,0],
- [2,0,2,2]
- ];
- function sa(f) {
- return f << 1
- }
- function ta(f) {
- return f << 1
- }
- function U() {
- //return E.pointerLockElement === y || E.mozPointerLockElement === y || E.webkitPointerLockElement === y
- }
- function ba() {
- a.fillStyle = "#000000";
- a.font = "35px NovaSquare";
- a.fillText("Please do not embed our website, thank you.", 400 - a.measureText("Please do not embed our website, thank you.").width / 2, 300);
- a.font = "16px NovaSquare";
- a.fillText("Play the game on http://cursors.io/", 400 - a.measureText("Play the game on http://cursors.io/").width /
- 2, 330);
- top.location = "http://cursors.io";
- throw "Please do not embed our website, thank you.";
- }
- function ua(f) {
- V(f)
- }
- // Apparently unimportant
- function W(f, b) {
- J = f;
- K = b;
- k = v = f;
- q = w = b;
- B = v << 1;
- C = w << 1
- }
- // Handles clicking
- function va(f) {
- if (D) return L = !1, V(f), !1;
- //U() ? X || (X = !0, W(k, q)) : (X = !1, D || M.checked || y.requestPointerLock && y.requestPointerLock());
- if (L) L = !1, Q();
- else if (V(f), (f.ctrlKey || f.shiftKey) && !H.checked) Y = !0, R = k, S = q;
- else if (100 < t - ca && v == k && w == q) {
- ca = t;
- I.push([v << 1, w << 1, t]);
- wa(v, w, 10);
- var b = [v, w];
- N.push(b);
- setTimeout(function() {
- N.remove(b)
- }, 1E3)
- }
- return !1
- }
- // Apparently unimportant
- function xa(f) {
- Y = !1
- }
- // Sets local storage for cursor lock and drawing
- function ya() {
- A.localStorage && M && (A.localStorage.setItem("noCursorLock", M.checked ? "1" : "0"), A.localStorage.setItem("noDrawings", H.checked ? "1" : "0"))
- }
- // Handles mouse movement and drawing
- function V(f) {
- if (U()) {
- var b = f.webkitMovementX || f.mozMovementX || f.movementX || 0;
- f = f.webkitMovementY || f.mozMovementY || f.movementY || 0;
- 300 > Math.abs(b) + Math.abs(f) && (B += b, C += f, v = B >> 1, w = C >> 1)
- } else f.offsetX ? (B = f.offsetX, C = f.offsetY) : f.layerX && (B = f.layerX, C = f.layerY), v = B >> 1, w = C >> 1;
- k = v, q = w; /* Changed to allow movement through walls */
- lastX = posX;
- lastY = posY;
- posX = k;
- posY = q;
- if (debugMode) console.log(v + ", " + w);
- if (Z(), !U() || v == k && w == q || (f = b = 0, v > k && (b = 1),
- w > q && (f = 1), v = k, w = q, B = (v << 1) + b, C = (w << 1) + f), Y && (R != k || S != q) && 50 < t - da) {
- b = R;
- f = S;
- var a = k,
- d = q;
- if (!D && null != u && u.readyState == WebSocket.OPEN) {
- var g = new ArrayBuffer(9),
- e = new DataView(g);
- e.setUint8(0, 3);
- e.setUint16(1, b, !0);
- e.setUint16(3, f, !0);
- e.setUint16(5, a, !0);
- e.setUint16(7, d, !0);
- u.send(g)
- if (markerEnabled) {
- e.setUint8(0, 3);
- e.setUint16(1, b+2, !0);
- e.setUint16(3, f, !0);
- e.setUint16(5, a+2, !0);
- e.setUint16(7, d, !0);
- u.send(g)
- e.setUint8(0, 3);
- e.setUint16(1, b, !0);
- e.setUint16(3, f+2, !0);
- e.setUint16(5, a, !0);
- e.setUint16(7, d+2, !0);
- u.send(g)
- e.setUint8(0, 3);
- e.setUint16(1, b-2, !0);
- e.setUint16(3, f, !0);
- e.setUint16(5, a-2, !0);
- e.setUint16(7, d, !0);
- u.send(g)
- e.setUint8(0, 3);
- e.setUint16(1, b, !0);
- e.setUint16(3, f-2, !0);
- e.setUint16(5, a, !0);
- e.setUint16(7, d-2, !0);
- u.send(g)
- }
- }
- R = k;
- S = q;
- da = t
- }
- }
- // Apparently not important
- function Z() {
- ea(k, q) && Q();
- if (z(k, q)) {
- var a;
- a: {
- a = k;
- var b = q,
- c = [],
- d = new Uint8Array(12E4);
- c.push([a, b]);
- d[a + 400 * b] = 1;
- do {
- var g = c.shift(),
- e = g[0],
- g = g[1];
- if (!(0 > e || 0 > g || 400 <= e || 300 <= g)) {
- if (!z(e, g)) {
- a = {
- x: e,
- y: g
- };
- break a
- }
- d[e -
- 1 + 400 * g] || (c.push([e - 1, g]), d[e - 1 + 400 * g] = 1);
- d[e + 1 + 400 * g] || (c.push([e + 1, g]), d[e + 1 + 400 * g] = 1);
- d[e + 400 * (g - 1)] || (c.push([e, g - 1]), d[e + 400 * (g - 1)] = 1);
- d[e + 400 * (g + 1)] || (c.push([e, g + 1]), d[e + 400 * (g + 1)] = 1)
- }
- } while (0 < c.length);
- a = {
- x: a,
- y: b
- }
- }
- k = a.x;
- q = a.y
- }
- if (k != v || q != w) a = fa(k, q, v, w), k = a.x, q = a.y;
- ea(k, q) && Q()
- }
- // Cleans up map on level transition
- function $() {
- console.log("Next map");
- initialLoad = true;
- for (var i = 0; i < maxButtons; i++)
- buttons[i] = new Array(3);
- buttonIndex = 0;
- T.set(za);
- r = [];
- I = [];
- O = []
- }
- // Enables image smoothing
- function ga(f) {
- a.imageSmoothingEnabled = f;
- a.mozImageSmoothingEnabled = f;
- a.oImageSmoothingEnabled = f;
- a.webkitImageSmoothingEnabled = f
- }
- // Prints connected message
- function Aa() {
- $();
- console.log("Connected!")
- }
- // Prints socket closed message
- function Ba(a) {
- $();
- console.log("Socket closed: " + a.reason)
- }
- // Prints socket error message
- function Ca(a) {
- console.log("Socket error")
- }
- // Gets strings, but without it the map won't load
- function Da(a, b) {
- for (var c = "", d = 0, g = 0; 0 != (g = a.getUint8(b)); ++b) d <<= 8, d |= g, g & 128 || (c += String.fromCharCode(d), d = 0);
- 0 != d && (c += String.fromCharCode(d));
- return [c, b + 1]
- }
- // You get a TERRIBLE framerate if you remove the contents of this function
- function Ea(a, b) {
- setTimeout(function() {
- var c = a.getUint16(b, !0),
- d = 0;
- a: for (; d < c; d++) {
- for (var g = a.getUint16(b + 2 + 4 * d, !0), e = a.getUint16(b + 4 + 4 * d, !0), n = 0; n < N.length; n++) {
- var l = N[n];
- if (l[0] == g && l[1] == e) {
- N.splice(n, 1);
- continue a
- }
- }
- I.push([g << 1, e << 1, t])
- }
- }, 100);
- return b +
- 2 + 4 * a.getUint16(b, !0)
- }
- // Apparently not important
- function Fa(a, b) {
- !H.checked && setTimeout(function() {
- for (var c = a.getUint16(b, !0), d = 0; d < c; d++) {
- var g = a.getUint16(b + 2 + 8 * d, !0),
- e = a.getUint16(b + 4 + 8 * d, !0),
- n = a.getUint16(b + 6 + 8 * d, !0),
- l = a.getUint16(b + 8 + 8 * d, !0);
- O.push([g << 1, e << 1, n << 1, l << 1, t])
- }
- }, 50);
- return b + 2 + 8 * a.getUint16(b, !0)
- }
- // Draws the level. Or at least, without it the level doesn't show up.
- function Ga(a) {
- buttonIndex = 0;
- initialLoad = false;
- a = a.data;
- var b = new DataView(a);
- switch (b.getUint8(0)) {
- case 0: // If this doesn't run then you see two of your cursor. One of them lags behind
- ha = b.getUint32(1, !0);
- break;
- case 1: // Without this, doors don't show up
- var c;
- ia = c = b.getUint16(1, !0);
- ja = 100 <= c;
- var d = [],
- g;
- for (g in F) F.hasOwnProperty(g) && d.push(g);
- for (var e =
- 0; e < c; e++) {
- g = b.getUint32(3 + 8 * e, !0);
- var n = b.getUint16(7 + 8 * e, !0),
- l = b.getUint16(9 + 8 * e, !0);
- if (g != ha)
- if (null != F[g]) {
- for (var p = 0; p < d.length; p++)
- if (d[p] == g) {
- d.splice(p, 1);
- break
- }
- g = F[g];
- g.oldX = g.getX();
- g.oldY = g.getY();
- g.newX = n;
- g.newY = l;
- g.time = t
- } else F[g] = new ka(n, l)
- }
- for (e = 0; e < d.length; e++) delete F[d[e]];
- c = Ea(b, 3 + 8 * c);
- g = b.getUint16(c, !0);
- c += 2;
- for (d = 0; d < g; d++) {
- a: for (n = b.getUint32(c, !0), e = 0; e < r.length; e++)
- if (r[e].id == n) {
- var k = r[e];
- if (1 == k.type)
- for (var n = k.x | 0, l = k.y | 0, p = k.width | 0, k = k.height | 0, m = l; m < l + k; ++m)
- for (var h =
- n; h < n + p; ++h) --T[h + 400 * m];
- r.splice(e, 1);
- break a
- }c += 4
- }
- g = b.getUint16(c, !0);
- c += 2;
- for (d = 0; d < g; d++) {
- a: {
- e = b.getUint32(c, !0);
- for (n = 0; n < r.length; n++)
- if (r[n].id == e) {
- e = r[n];
- break a
- }
- e = {
- id: e
- };
- r.push(e)
- }
- c += 4;c = la(b, c, e)
- }
- c = Fa(b, c);
- if (a.byteLength < c + 4) break;
- aa = b.getUint32(c, !0);
- break;
- case 4: // Without this the level don't show
- $();
- W(b.getUint16(1, !0), b.getUint16(3, !0));
- g = b.getUint16(5, !0);
- c = 7;
- for (d = 0; d < g; d++) e = {}, e.id = b.getUint32(c, !0), c += 4, c = la(b, c, e), r.push(e);
- a.byteLength >= c + 4 ? G = Math.max(G, b.getUint32(c, !0)) : a.byteLength >= c + 2 && (G = Math.max(G, b.getUint16(c, !0)));
- Z();
- break;
- case 5: // Without this things don't trigger unless you are drawing. Also, you can't click buttons.
- W(b.getUint16(1, !0), b.getUint16(3, !0)), 9 <= b.byteLength ? G = Math.max(G, b.getUint32(5, !0)) : 7 <= b.byteLength && (G = Math.max(G, b.getUint16(5, !0))), Z()
- }
- }
- // Without this, your position only updates if you click or draw
- function Q() {
- lastFrame = currentFrame;
- currentFrame = new Date().getTime();
- if (!(D || L || null == u || u.readyState != WebSocket.OPEN || k == J && q == K) && movementEnabled) {
- var a = new ArrayBuffer(9);
- b = new DataView(a);
- b.setUint8(0, 1);
- b.setUint16(1, k, !0);
- b.setUint16(3, q, !0);
- b.setUint32(5, G, !0);
- u.send(a);
- J = k;
- K = q
- }
- if (auraEnabled) // Drawing cursor aura
- drawAura(J, K);
- }
- // Without this clicking doesn't actually get transmitted to the server
- function wa(a, b, numClicks) {
- if (!D && null != u && u.readyState == WebSocket.OPEN) {
- var c = new ArrayBuffer(9),
- d = new DataView(c);
- d.setUint8(0, 2);
- d.setUint16(1, a, !0);
- d.setUint16(3, b, !0);
- d.setUint32(5, G, !0);
- for (var i = 0; i < numClicks; i++) { u.send(c) } // Changed to click multiple times
- }
- }
- function la(f, b, c) {
- function d() { // Handles drawing stuff
- if (c.type == 4 && initialLoad) {
- c.x = f.getUint16(b, !0);
- buttons[buttonIndex][0] = c.x
- b += 2;
- c.y = f.getUint16(b, !0);
- buttons[buttonIndex][1] = c.y
- b += 2;
- c.width = f.getUint16(b, !0);
- b += 2;
- c.height = f.getUint16(b, !0);
- b += 2
- buttonIndex++;
- } else {
- c.x = f.getUint16(b, !0);
- b += 2;
- c.y = f.getUint16(b, !0);
- b += 2;
- c.width = f.getUint16(b, !0);
- b += 2;
- c.height = f.getUint16(b, !0);
- b += 2
- }
- }
- function g() { // Handles coloring stuff
- for (var a = f.getUint32(b, !0).toString(16); 6 > a.length;) a = "0" + a;
- b += 4;
- c.color = "#" + a
- }
- var e = f.getUint8(b);
- b += 1;
- c.type = e;
- switch (e) {
- case 255:
- break;
- case 0: // Draws text
- c.x = f.getUint16(b, !0);
- b += 2;
- c.y = f.getUint16(b, !0);
- b += 2;
- c.size = f.getUint8(b);
- b += 1;
- c.isCentered = !!f.getUint8(b);
- b += 1;
- e = Da(f, b);
- c.text = e[0];
- b = e[1];
- break;
- case 1: // May relate to cursor movement?
- d();
- var n = !c.color;
- g();
- var e = c.x | 0,
- l = c.y | 0,
- p = c.width | 0,
- k = c.height | 0;
- if (n)
- for (n = l; n < l + k; ++n)
- for (var m = e; m < e + p; ++m) ++T[m + 400 * n];
- break;
- case 2: // Draws exit points
- d();
- c.isBad = !!f.getUint8(b);
- b += 1;
- break;
- case 3: // Handles the area triggers
- d();
- c.count = f.getUint16(b, !0);
- b += 2;
- g();
- break;
- case 4: // Something about buttons, but also affects doors and area triggers
- d();
- c.count ? c.count > f.getUint16(b, !0) && (c.lastClickAt = t) : c.lastClickAt = 0;
- c.count = f.getUint16(b, !0);
- if (initialLoad) buttons[buttonIndex-1][2] = 1;
- b += 2;
- g();
- break;
- case 5:
- c.x = f.getUint16(b, !0);
- b += 2;
- c.y = f.getUint16(b, !0);
- b += 2;
- c.queue = [
- [0, c.x, c.y]
- ];
- c.potentialQueue = [];
- c.explored = new Uint8Array(12E4);
- c.img = a.createImageData(400, 300);
- e = E.createElement("canvas");
- e.width = 400;
- e.height = 300;
- c.canvas = e;
- c.ctx = c.canvas.getContext("2d");
- break;
- default:
- throw Error("Unknown object type " + e);
- }
- return b
- }
- function ea(a, b) {
- if (-1 != J && -1 != K) {
- var c = fa(J, K, a, b);
- if (c.x != a || c.y != b) return !0
- }
- for (c = 0; c < r.length; c++) {
- var d = r[c];
- if (2 == d.type && !(k < d.x || q < d.y || k >= d.x + d.width || q >= d.y + d.height)) return !0
- }
- return !1
- }
- function ma() {
- a.clearRect(0, 0, 800, 600);
- a.save();
- if (null != u && u.readyState != WebSocket.OPEN || L) {
- var f;
- if (null == u) f = "Click to begin";
- else switch (u.readyState) {
- case WebSocket.CONNECTING:
- f = "Connecting";
- break;
- case WebSocket.CLOSING:
- case WebSocket.CLOSED:
- f = "Lost connection to server";
- break;
- default:
- f = "Click to begin"
- }
- a.font = "60px NovaSquare";
- a.fillText(f, 400 - a.measureText(f).width / 2, 315);
- na();
- oa(!1)
- } else {
- a.fillStyle = "#000000";
- a.save();
- a.globalAlpha = 1;
- Ha();
- for (f = 0; f < r.length; f++) {
- var b = r[f];
- if (0 == b.type) {
- a.font = b.size + "px NovaSquare";
- var c = b.x << 1,
- d = b.y << 1;
- b.isCentered && (c -= a.measureText(b.text).width / 2);
- a.fillStyle = "#000000";
- a.fillText(b.text,
- c, d)
- } else if (1 == b.type) a.fillStyle = b.color, a.fillRect(b.x << 1, b.y << 1, b.width << 1, b.height << 1), a.strokeStyle = "#000000", a.globalAlpha = .2, a.lineWidth = 2, a.strokeRect((b.x << 1) + 1, (b.y << 1) + 1, (b.width << 1) - 2, (b.height << 1) - 2), a.globalAlpha = 1;
- else if (2 == b.type) a.fillStyle = b.isBad ? "#FF0000" : "#00FF00", a.globalAlpha = .2, a.fillRect(b.x << 1, b.y << 1, b.width << 1, b.height << 1), a.globalAlpha = 1;
- else if (3 == b.type) {
- var c = b.x << 1,
- d = b.y << 1,
- g = b.width << 1,
- e = b.height << 1;
- a.fillStyle = b.color;
- a.globalAlpha = .2;
- a.fillRect(c, d, g, e);
- a.globalAlpha =
- .5;
- a.fillStyle = "#000000";
- 40 > b.width || 40 > b.height ? (a.font = "30px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 10)) : (a.font = "60px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 20));
- a.globalAlpha = 1
- } else if (4 == b.type) {
- c = b.x << 1;
- d = b.y << 1;
- g = b.width << 1;
- e = b.height << 1;
- a.fillStyle = b.color;
- a.strokeStyle = b.color;
- a.globalAlpha = 1;
- a.fillRect(c, d, g, e);
- a.globalAlpha = .2;
- a.fillStyle = "#000000";
- a.fillRect(c, d, g, e);
- a.globalAlpha = 1;
- a.fillStyle = b.color;
- var n = 150 > t - b.lastClickAt,
- l = n ? 8 : 12;
- a.fillRect(c + l, d + l, g - 2 * l, e - 2 * l);
- a.strokeStyle = "#000000";
- a.globalAlpha = .1;
- a.beginPath();
- a.moveTo(c, d);
- a.lineTo(c + l, d + l);
- a.moveTo(c + g, d);
- a.lineTo(c + g - l, d + l);
- a.moveTo(c, d + e);
- a.lineTo(c + l, d + e - l);
- a.moveTo(c + g, d + e);
- a.lineTo(c + g - l, d + e - l);
- a.moveTo(c, d);
- a.rect(c, d, g, e);
- a.rect(c + l, d + l, g - 2 * l, e - 2 * l);
- a.stroke();
- a.fillStyle = "#000000";
- a.globalAlpha = .5;
- 50 > b.width || 50 > b.height ? (a.font = "35px NovaSquare", a.fillText(b.count, c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 13)) : (a.font = "45px NovaSquare", a.fillText(b.count,
- c + g / 2 - a.measureText(b.count).width / 2, d + e / 2 + 16));
- n && (a.fillStyle = "#000000", a.globalAlpha = .15, a.fillRect(c + l, d + l, g - 2 * l, e - 2 * l));
- a.globalAlpha = 1
- } else 5 == b.type && (ga(!1), a.drawImage(b.canvas, 0, 0, 400, 300, 0, 0, 800, 600), ga(!0))
- }
- a.restore();
- D || (a.font = "12px NovaSquare", a.strokeStyle = "#000000", a.fillStyle = "#FFFFFF", a.lineWidth = 2.5, f = ja ? "Area too full, not all cursors are shown" : 30 < ia ? "Area too full, drawing is disabled" : "Use shift+click to draw", a.globalAlpha = .5, a.strokeText(f, 10, 590), a.globalAlpha = 1, a.fillText(f,
- 10, 590), 0 != aa && (f = aa + " players online", b = a.measureText(f).width, a.globalAlpha = .5, a.strokeText(f, 790 - b, 590), a.globalAlpha = 1, a.fillText(f, 790 - b, 590)));
- na();
- if (!H.checked) {
- a.save();
- a.strokeStyle = "#000000";
- a.lineWidth = 1;
- t = +new Date;
- for (f = 0; f < O.length; f++) b = O[f], c = 10 - (t - b[4]) / 1E3, 0 >= c ? (O.splice(f, 1), --f) : (1 < c && (c = 1), a.globalAlpha = .3 * c, a.beginPath(), a.moveTo(b[0] - .5, b[1] - .5), a.lineTo(b[2] - .5, b[3] - .5), a.stroke());
- a.restore()
- }
- a.save();
- for (var p in F) F.hasOwnProperty(p) && a.drawImage(P, sa(F[p].getX()) - 6, ta(F[p].getY()) -
- 6);
- a.restore();
- oa(!0)
- }
- a.restore();
- A.requestAnimationFrame(ma)
- }
- function na() { // draws circles when you click
- a.save();
- a.strokeStyle = "#000000";
- t = +new Date;
- for (var f = 0; f < I.length; f++) {
- var b = I[f],
- c = (t - b[2]) / 1E3,
- d = 1 - 2 * c;
- 0 >= d ? (I.splice(f, 1), --f) : (c *= 50, a.beginPath(), a.globalAlpha = .3 * d, a.arc(b[0], b[1], c, 0, 2 * Math.PI, !1), a.stroke())
- }
- a.restore()
- }
- function oa(f) {
- if (D) a.save(), a.globalAlpha = 1, a.drawImage(P, B - 5, C - 5);
- else {
- var b = 0,
- c = 0;
- v != k || w != q ? (a.save(), f && (a.globalAlpha = .2, a.fillStyle = "#FF0000", a.beginPath(), a.arc(B + 2, C + 8, 20, 0, 2 * Math.PI, !1),
- a.fill()), a.globalAlpha = .5, a.drawImage(P, B - 5, C - 5), a.restore()) : (b = B & 1, c = C & 1);
- a.save();
- f && (a.globalAlpha = .2, a.fillStyle = "#FFFF00", a.beginPath(), a.arc((k << 1) + b + 2, (q << 1) + c + 8, 20, 0, 2 * Math.PI, !1), a.fill());
- a.globalAlpha = 1;
- a.drawImage(Ia, (k << 1) + b - 5, (q << 1) + c - 5)
- }
- a.restore()
- }
- function ka(a, b) {
- this.oldX = this.newX = a;
- this.oldY = this.newY = b;
- this.time = t
- }
- function pa(a) {
- return a * a * (3 - 2 * a)
- }
- function fa(a, b, c, d) {
- a |= 0;
- b |= 0;
- c |= 0;
- d |= 0;
- if (z(a, b)) return {
- x: a,
- y: b
- };
- if (a == c && b == d) return {
- x: c,
- y: d
- };
- var g = a,
- e = b;
- c = c - a | 0;
- d = d - b | 0;
- var n =
- 0,
- l = 0,
- p = 0,
- k = 0;
- 0 > c ? n = -1 : 0 < c && (n = 1);
- 0 > d ? l = -1 : 0 < d && (l = 1);
- 0 > c ? p = -1 : 0 < c && (p = 1);
- var m = Math.abs(c) | 0,
- h = Math.abs(d) | 0;
- m <= h && (m = Math.abs(d) | 0, h = Math.abs(c) | 0, 0 > d ? k = -1 : 0 < d && (k = 1), p = 0);
- c = m >> 1;
- for (d = 0; d <= m && !z(a, b); d++) g = a, e = b, c += h, c >= m ? (c -= m, a += n, b += l) : (a += p, b += k);
- return {
- x: g,
- y: e
- }
- }
- function z(a, b) {
- return 0 > a || 400 <= a || 0 > b || 300 <= b ? !0 : T[a + 400 * b]
- }
- function Ja() {
- for (var a = 0; a < r.length; a++) {
- var b = r[a];
- 5 == b.type && Ka(b)
- }
- }
- function Ka(a) {
- function b(a, b, c) {
- e.push([c, a, b]);
- l[a + 400 * b] = !0;
- g(a, b)
- }
- function c(a, b, c) {
- p.push([c,
- a, b
- ]);
- l[a + 400 * b] = !0
- }
- function d(a, b) {
- return 255 != k[4 * (a + 400 * b) + 3] && !l[a + 400 * b]
- }
- function g(a, b) {
- var c = 4 * (a + 400 * b);
- k[c + 0] = 255;
- k[c + 1] = 153;
- k[c + 2] = 153;
- k[c + 3] = 255
- }
- for (var e = a.queue, k = a.img.data, l = a.explored, p = a.potentialQueue, r = e.length, m = 0; m < p.length; m++) z(p[m][1], p[m][2]) || (g(p[m][1], p[m][2]), e.push(p[m]), p.splice(m, 1), --m);
- for (m = 0; m < r; ++m) z(e[m][1], e[m][2]) && (p.push(e[m]), e.splice(m, 1), --m, --r);
- for (r = 0; 50 > r && 0 != e.length; ++r) {
- for (var h = Number.POSITIVE_INFINITY, q = [e[0]], m = 1; m < e.length; ++m) {
- var x = e[m][0];
- .01 > Math.abs(x - h) ? q.push(e[m]) : x < h && (h = x, q = [e[m]])
- }
- for (m = 0; m < q.length; ++m) {
- var x = q[m][0],
- h = q[m][1],
- s = q[m][2],
- qa = e.indexOf(q[m]); - 1 != qa && e.splice(qa, 1);
- 0 < h && d(h - 1, s) && (z(h - 1, s) ? c(h - 1, s, x + 1) : b(h - 1, s, x + 1));
- 0 < s && d(h, s - 1) && (z(h, s - 1) ? c(h, s - 1, x + 1) : b(h, s - 1, x + 1));
- 400 > h + 1 && d(h + 1, s) && (z(h + 1, s) ? c(h + 1, s, x + 1) : b(h + 1, s, x + 1));
- 300 > s + 1 && d(h, s + 1) && (z(h, s + 1) ? c(h, s + 1, x + 1) : b(h, s + 1, x + 1));
- 0 < h && 0 < s && d(h - 1, s - 1) && (z(h - 1, s - 1) ? c(h - 1, s - 1, x + Math.SQRT2) : b(h - 1, s - 1, x + Math.SQRT2));
- 0 < h && 300 > s + 1 && d(h - 1, s + 1) && (z(h - 1, s + 1) ? c(h - 1, s + 1, x + Math.SQRT2) :
- b(h - 1, s + 1, x + Math.SQRT2));
- 400 > h + 1 && 0 < s && d(h + 1, s - 1) && (z(h + 1, s - 1) ? c(h + 1, s - 1, x + Math.SQRT2) : b(h + 1, s - 1, x + Math.SQRT2));
- 400 > h + 1 && 300 > s + 1 && d(h + 1, s + 1) && (z(h + 1, s + 1) ? c(h + 1, s + 1, x + Math.SQRT2) : b(h + 1, s + 1, x + Math.SQRT2))
- }
- }
- a.ctx.putImageData(a.img, 0, 0)
- }
- var y, a, ia = 0,
- v = 0,
- w = 0,
- B = 0,
- C = 0,
- k = 0,
- q = 0,
- J = -1,
- K = -1,
- M = null,
- H = null,
- P = new Image;
- P.src = "img/cursor.png";
- var Ia = P,
- D = -1 != A.location.search.indexOf("editor"),
- I = [],
- O = [],
- t = 0,
- ca = 0,
- u = null,
- ha = -1,
- F = {},
- aa = 0,
- ja = !1,
- Y = !1,
- R = 0,
- S = 0,
- da = 0,
- X = !1,
- L = !D && !0,
- T = new Uint8Array(12E4),
- r = [],
- N = [];
- Array.prototype.remove =
- function(a) {
- a = this.indexOf(a);
- return -1 != a ? (this.splice(a, 1), !0) : !1
- };
- var G = 0;
- ka.prototype = {
- oldX: 0,
- oldY: 0,
- newX: 0,
- newY: 0,
- time: 0,
- getX: function() {
- var a = this.newX - this.oldX,
- b = (t - this.time) / 100,
- b = pa(0 >= b ? 0 : 1 <= b ? 1 : b);
- return this.oldX + b * a
- },
- getY: function() {
- var a = this.newY - this.oldY,
- b = (t - this.time) / 100,
- b = pa(0 >= b ? 0 : 1 <= b ? 1 : b);
- return this.oldY + b * a
- }
- };
- var ra = function() {
- function f() {
- var a = 0,
- b = 0,
- c = v / 10,
- d = w / 10;
- n < c ? (c = Math.ceil(c), a = Math.floor(n)) : (c = Math.floor(c), a = Math.ceil(n));
- l < d ? (d = Math.ceil(d), b = Math.floor(l)) :
- (d = Math.floor(d), b = Math.ceil(l));
- if (a > c) var e = c,
- c = a,
- a = e;
- b > d && (e = d, d = b, b = e);
- return {
- sx: a,
- sy: b,
- fx: c,
- fy: d
- }
- }
- function b() {
- e = !0;
- n = v / 10;
- l = w / 10
- }
- function c(a) {
- return "0x" + parseInt(a.slice(1), 16).toString(16).toUpperCase()
- }
- function d(a, b, c, d, e) {
- a = {
- x: 10 * ~~(k / 10) - ~~(a / 2) + c,
- y: 10 * ~~(q / 10) - ~~(b / 2) + d,
- width: a,
- height: b
- };
- for (var f in e) e.hasOwnProperty(f) && (a[f] = e[f]);
- return a
- }
- function g(a, b) {
- for (var c = null, d = Number.POSITIVE_INFINITY, e = 0; e < r.length; e++) {
- var f = r[e];
- if (f.hasOwnProperty("x") && f.hasOwnProperty("y") && f.hasOwnProperty("width") &&
- f.hasOwnProperty("height")) {
- var g = f.x + f.width / 2,
- h = f.y + f.height / 2,
- g = (a - g) * (a - g) + (b - h) * (b - h);
- g < d && (d = g, c = f)
- }
- }
- return c
- }
- var e = !1,
- n = 0,
- l = 0,
- p = 1,
- u = 200,
- m = 150,
- h = new Uint8Array(1200),
- t = "#000000 #FF9999 #9999FF #FFFF99 #99FFFF #FF99FF #3333FF".split(" ");
- E.addEventListener("mouseup", function() {
- if (e) {
- for (var a = f(), b = p, c = a.sy; c < a.fy; ++c)
- for (var d = a.sx; d < a.fx; ++d) h[d + 40 * c] = b;
- e = !1
- }
- });
- E.addEventListener("mousemove", function() {});
- A.generateCode = function() {
- for (var a = "class Level? : public Level {\npublic:\n\tLevel?() : Level(" +
- u + ", " + m + "){}\n\n\tvoid OnInit(){\n", a = a + ("\t\tstd::vector<LevelObject*> wallByColor[" + t.length + "];\n"), b = new Uint8Array(1200), d = [], e = 0; 30 > e; ++e)
- for (var f = 0; 40 > f; ++f)
- if (!b[f + 40 * e]) {
- var g = h[f + 40 * e];
- if (0 != g) {
- for (var k = f; 40 > f && h[f + 40 * e] == g && !b[f + 40 * e];) b[f + 40 * e] = !0, ++f;
- var l = f--,
- p = l - k,
- q = e++;
- a: for (; 30 > e;) {
- for (var n = k; n < l; ++n) {
- if (h[n + 40 * e] != g) break a;
- if (b[n + 40 * e]) break a
- }
- for (n = k; n < l; ++n) b[n + 40 * e] = !0;
- ++e
- }
- l = e - q;
- e = q;
- d.push({
- x: 10 * k,
- y: 10 * q,
- width: 10 * p,
- height: 10 * l,
- color: g - 1
- })
- }
- }
- for (b = 0; b < d.length; b++) e = d[b], 0 ==
- e.color ? a += "\t\tAddObject(new ObjWall(" + e.x + ", " + e.y + ", " + e.width + ", " + e.height + ", 0x000000));\n" : (f = c(t[e.color]), a += "\t\twallByColor[" + e.color + "].push_back(AddObject(new ObjWall(" + e.x + ", " + e.y + ", " + e.width + ", " + e.height + ", " + f + ")));\n");
- for (b = 0; b < r.length; b++) d = r[b], 0 != d.type && (2 == d.type ? a += "\t\tAddObject(new ObjTeleport(LevelManager::GetNextLevel(this), " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + "));\n" : 3 == d.type ? (a += "\t\tAddObject(new ObjAreaCounter(wallByColor[" + d.colorCode + "], " + d.x + ", " + d.y +
- ", " + d.width + ", " + d.height + ", ", a += d.count + ", " + c(d.color) + "));\n") : 4 == d.type && (a += "\t\tAddObject(new ObjClickBox(wallByColor[" + d.colorCode + "], " + d.x + ", " + d.y + ", " + d.width + ", " + d.height + ", ", a += d.count + ", 1000, " + c(d.color) + "));\n"));
- return a += "\t}\n};\n"
- };
- E.addEventListener("keydown", function(a) {
- if (a.keyCode == 8) {
- a.preventDefault();
- if (message.length > 0) {
- message = message.substring(0, message.length - 1);
- messageDisplay.innerHTML = message;
- }
- }
- else if (a.keyCode == 9) {
- a.preventDefault();
- }
- if (D) {
- var b = a.keyCode;
- 65 == b ? (--p, 0 > p && (p = t.length)) : 83 == b ? (++p, p > t.length && (p = 0)) : 66 == b ? 1 >= p || r.push(d(40, 40, 5, 5, {
- type: 4,
- color: t[p - 1],
- colorCode: p - 1,
- count: 5
- })) : 90 == b ? r.pop() : 87 == b ? r.push(d(50, 50, -5, -5, {
- type: 2,
- isBad: !1
- })) : 79 == b ? (u = k, m = q) : 78 == b ? 1 >= p || r.push(d(40, 40, 0, 0, {
- type: 3,
- color: t[p - 1],
- colorCode: p - 1,
- count: 1
- })) : 37 == b ? (b = g(v, w), null != b && (a.shiftKey ? b.width -= 10 : (b.x -= 10, b.width += 10), 0 == b.width && r.splice(r.indexOf(b), 1))) : 39 == b ? (b = g(v, w), null != b && (a.shiftKey ? (b.x += 10, b.width -= 10) : b.width += 10, 0 == b.width && r.splice(r.indexOf(b), 1))) : 38 == b ? (b = g(v, w), null != b && (a.shiftKey ? b.height -= 10 : (b.y -= 10, b.height += 10), 0 == b.height && r.splice(r.indexOf(b), 1))) : 40 == b && (b = g(v, w), null != b && (a.shiftKey ? (b.y += 10, b.height -= 10) : b.height +=
- 10, 0 == b.height && r.splice(r.indexOf(b), 1)))
- }
- });
- return {
- renderEditor: function() {
- if (D) {
- a.save();
- a.fillStyle = "#FF0000";
- a.strokeStyle = "#FF0000";
- a.lineWidth = 1;
- a.globalAlpha = .09;
- a.beginPath();
- for (var b = 0; 400 > b; b += 10) a.moveTo((b << 1) + .5, 0), a.lineTo((b << 1) + .5, 600);
- for (var c = 0; 300 > c; c += 10) a.moveTo(0, (c << 1) + .5), a.lineTo(800, (c << 1) + .5);
- a.stroke();
- a.lineWidth = 2;
- a.beginPath();
- a.moveTo(400.5, 0);
- a.lineTo(400.5, 600);
- a.moveTo(0, 300.5, 0);
- a.lineTo(800, 300.5);
- a.stroke();
- a.lineWidth = 1;
- a.globalAlpha = 1;
- a.fillStyle = "#000000";
- for (var d = f(), c = 0; 300 > c; c += 10)
- for (b = 0; 400 > b; b += 10) {
- var g = b / 10 | 0,
- k = c / 10 | 0,
- l = h[g + 40 * k];
- e && g >= d.sx && g < d.fx && k >= d.sy && k < d.fy && (l = p);
- 0 != l && (a.fillStyle = t[l - 1], a.fillRect(b << 1, c << 1, 20, 20))
- }
- a.save();
- a.globalAlpha = .09;
- a.fillStyle = "#0000FF";
- a.beginPath();
- a.arc(u << 1, m << 1, 20, 0, 2 * Math.PI, !1);
- a.fill();
- a.restore();
- a.save();
- a.fillStyle = "#FFFFFF";
- a.strokeStyle = "#000000";
- a.lineWidth = 2.5;
- a.font = "14px NovaSquare";
- a.globalAlpha = .5;
- a.strokeText("Current color: ", 10, 590);
- a.globalAlpha = 1;
- a.fillText("Current color: ", 10,
- 590);
- 0 == p ? a.fillText("ESR", 105, 590) : (a.fillStyle = "#000000", a.fillRect(104, 575, 22, 22), a.fillStyle = t[p - 1], a.fillRect(105, 576, 20, 20));
- a.restore();
- a.restore()
- }
- },
- initEditor: function() {
- y.addEventListener("mousedown", b)
- }
- }
- }(),
- Ha = ra.renderEditor,
- La = ra.initEditor,
- za = new Uint8Array(12E4);
- Array.prototype.remove = function(a) {
- a = this.indexOf(a);
- return -1 != a ? (this.splice(a, 1), !0) : !1
- };
- function handleKeyboard(e) {
- if ((e.keyCode >= 97 && e.keyCode <= 122) || e.keyCode == 32 || e.keyCode == 63 || e.keyCode == 58 || e.keyCode == 40 || e.keyCode == 41) {
- message = message.concat(String.fromCharCode(e.keyCode));
- messageDisplay.innerHTML = message;
- return;
- }
- switch(e.keyCode) {
- case 13:
- drawWord(message, posX, posY);
- message = "";
- messageDisplay.innerHTML = message;
- e.preventDefault();
- break;
- case 96: // Click all buttons
- clickAllButtons();
- break;
- case 47:
- movementEnabled = !movementEnabled
- break;
- case 45: // Toggle Aura
- auraEnabled = !auraEnabled;
- break;
- case 43:
- drawImage(posX, posY);
- break;
- case 42:
- markerEnabled = !markerEnabled;
- break;
- default:
- return;
- }
- }
- function clickAllButtons() {
- for (var i = 0; i < maxButtons; i++) {
- if (buttons[i][0] == null) break;
- wa(buttons[i][0], buttons[i][1], buttons[i][2]);
- }
- }
- function drawAura(x, y) {
- var dt = 360/(1000/40)/2;
- if (u != null && u.readyState == WebSocket.OPEN) {
- var g = new ArrayBuffer(9),
- e = new DataView(g);
- e.setUint8(0, 3);
- e.setUint16(1, x+Math.sin(degToRad(auraTime+dt))*auraRadius, !0);
- e.setUint16(3, y+Math.cos(degToRad(auraTime+dt))*auraRadius, !0);
- e.setUint16(5, x+Math.sin(degToRad(auraTime))*auraRadius, !0);
- e.setUint16(7, y+Math.cos(degToRad(auraTime))*auraRadius, !0);
- u.send(g)
- }
- auraTime += dt;
- }
- function degToRad(deg) {
- return deg * (Math.PI / 180);
- }
- function radToDeg(rad) {
- return rad * (180 / Math.PI);
- }
- var drawIndex = 0;
- function drawImage(x, y) {
- setTimeout(function () {
- var g = new ArrayBuffer(9),
- e = new DataView(g);
- e.setUint8(0, 3);
- e.setUint16(1, x+imgData[drawIndex][1]*imageScale, !0);
- e.setUint16(3, y+imgData[drawIndex][0]*imageScale, !0);
- e.setUint16(5, x+imgData[drawIndex][3]*imageScale, !0);
- e.setUint16(7, y+imgData[drawIndex][2]*imageScale, !0);
- u.send(g);
- drawIndex++;
- if (drawIndex < imgData.length)
- drawImage(x, y);
- else
- drawIndex = 0;
- }, 15)
- }
- function drawLetter(a, x, y) {
- var letter = alphabet[a];
- if (letter == null)
- return;
- var g = new ArrayBuffer(9),
- e = new DataView(g);
- for (var i = 0; i < letter.length; i++) {
- e.setUint8(0, 3);
- e.setUint16(1, x+alphabet[a][i][1]*fontSize, !0);
- e.setUint16(3, y+alphabet[a][i][0]*fontSize, !0);
- e.setUint16(5, x+alphabet[a][i][3]*fontSize, !0);
- e.setUint16(7, y+alphabet[a][i][2]*fontSize, !0);
- for (var j = 0; j < 4; j++) { u.send(g); }
- }
- }
- var messageDisplay;
- var message = new String();
- var wordIndex = 0;
- function drawWord(s, x, y) {
- setTimeout(function () {
- drawLetter(s.charCodeAt(0), x, y);
- wordIndex++;
- if (s.length > 0)
- drawWord(s.substring(1, s.length), x+fontSize*3, y);
- else {
- wordIndex = 0;
- letterOffset = 0;
- }
- }, 20);
- }
- function doit() {
- document.body.innerHTML += '<div id="messageDisplay"></div>';
- messageDisplay = document.getElementById("messageDisplay");
- y = E.getElementById("canvas");
- a = y.getContext("2d");
- try {
- A.top.location.origin != A.location.origin && ba()
- } catch (f) {
- ba()
- }
- y.onmousemove = ua;
- y.onmousedown = va;
- y.onmouseup = xa;
- M = E.getElementById("noCursorLock");
- H = E.getElementById("noDrawings");
- null != localStorage && (M.checked = "1" == A.localStorage.getItem("noCursorLock") ? !0 : !1, H.checked = "1" == A.localStorage.getItem("noDrawings") ? !0 : !1);
- A.onbeforeunload = ya;
- y.requestPointerLock = y.requestPointerLock || y.mozRequestPointerLock || y.webkitRequestPointerLock;
- y.style.cursor = "none";
- La();
- D || null == u && (u = new WebSocket("ws://s1.cursors.io:443/"), u.binaryType = "arraybuffer", u.onopen = Aa, u.onmessage = Ga, u.onclose =
- Ba, u.onerror = Ca);
- setInterval(Q, 50);
- setInterval(Ja, 40);
- A.requestAnimationFrame(ma)
- document.onkeypress = handleKeyboard;
- }
- doit();
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