Kenshi
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Recruitable Prisoners - with dialogue (pls read description)
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File Size
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1.865 MB
Jul 17, 2016 @ 6:14am
Feb 2, 2022 @ 5:21pm
135 Change Notes ( view )

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Recruitable Prisoners - with dialogue (pls read description)

Description
Hi, welcome to Recruitable Prisoners!



Workshop icon render kindly provided by Schris. Find his twitter here!

This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them. The mod will also make some races playable on a new game, as a result of allowing them to be recruited.
There should be about a 1 hour cooldown between most recruit attempts in in game time.
This mod uses almost all original dialogue with hopefully decent variety and writing structure. If there's any typos/grammatical errors or the like, feel free to inform me!

For a changelog of recent updates, please see the change notes on the right. Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet[docs.google.com] - You can also find hints for how to recruit each character here!

Known Bugs
- New recruits will sometimes not get food from storage automatically- save and reload to fix.
- Turret gunners may shoot at new recruits - save and reload to fix
- Crossbow users may shoot at new recruits - save and reload to fix
- Kidnapped tag may stay after recruitment - pick the character up and put them back down to clear
Bug Thread
Request Thread

FAQ

Q . How do I use this mod?
You will need to have prisoner cages built within your base to use this. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. Follow the dialogue tree and fufill what they need to recruit them to have them join you.

Q . Is <NPC> in the mod?
Any and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here.[docs.google.com] I'm not going to answer comments that ask this, so check the sheet if you want to know!

Q . I can't find an NPC in the spreadsheet. Are they recruitable?
If they're not on the sheet, they're not recruitable.

Q . I can't figure out how to recruit this NPC. Can you tell me how?
Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. You can find it here.[docs.google.com]

Q . Can you make this NPC recruitable?
My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!

Q . I don't like how difficult this NPC is to recruit! Can you change it?
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. Otherwise, you'll need to go into the FCS and tweak them to your needs.

Q . I can't recruit this NPC even though the spreadsheet says I can and I followed all the right steps. What's going on?
That's a bug! Please report it in the bugs subforum here. Please give as much detail as you can, helpful information would be; Which character didn't work, what area did you get hem from, how did the NPC bug out?

Q. I've found some typos/spelling errors! How can I let you know?
Please report those in the comment section of the main mod!

Nexus Mirror
Prefer downloading from the Nexus? Find it here.[www.nexusmods.com] I use the nexus to push WIP to get user feedback and testing before going to the workshop for a stable patch.

Translation Patches
Russian Patch by Davelgo
Chinese Patch
Korean Patch by Licensed/BusanDaek
I'll try to keep this list updated as I'm informed of language patches.

Compatibility Patches
Recruit-able Prisoners and Reactive World Compatibility Patch by Shidan

Nanogiraffe's Mods
Kaiin - Poet Companion
Player Town Settlers
Lore-friendly foods

laVal's Mods
DialoguePlus+ (Currently not being updated)

As of the 9th of January (2020), the mod is now under maintenance & being updated by laVal rather than Nanogiraffe as Nano is moving on to other games and projects going forward. As such, give your love to them for maintaining the mod for so long, but please forward any feedback and requests to laVal instead!
Popular Discussions View All (148)
866
Apr 27 @ 5:32am
PINNED: Experinces recruiting
cacti_shammon
257
Apr 18 @ 6:40am
PINNED: Requests for New Recruitables
Sae
158
Apr 25 @ 5:43pm
PINNED: Bug Reports
Sae
4,258 Comments
Plunky Funky 17 hours ago 
please please add trademongers to the recruitables, the irony of forcing them to labour is just to good
HEXA_GOLDEM Apr 26 @ 8:18am 
This mod is amazing i am in my first 100 hours of this game and this mod makes the game a lot better
thank you for it
good4ys Apr 26 @ 4:58am 
i took cat-lon in my team with this mod thank u:steamthumbsup:
Rich Minion Apr 24 @ 7:42am 
What do the npcs count as once i recruit them? does the world count them as dead/imprisoned/captured? im asking as if i want to recruit dimak for example (the black dragon ninja leader) her factions raids on my base stop, will they also stop once i recruit her? along with the other factions leaders i recruit?
Nanogiraffe  [author] Apr 24 @ 1:42am 
Yeah any mod that changes npc names would likely affect this
rontare Apr 22 @ 4:01pm 
i have gotten atleast one screaming ronin succesfully converted over after a bunch of trial and error, but i am having trouble with a starting bandit. i can talk to them with the weapon on, but when removed the option to talk to dissapears and waiting doesnt seem to fix it, that normal or is there some sort of incompatibility if the names npcs mod is enabled?
still super cool mod tho
Lunar Nepneus Apr 22 @ 12:15am 
You want a bunch of Dahmers on your team bro?
Nokedli_channel Apr 20 @ 1:27pm 
I wanted to build a rehab settlement for cannibals but, now my dream is in ruins because you can't recruit them sadly...
Nanogiraffe  [author] Apr 16 @ 9:43pm 
@outpaced if they are insulting you they are probably still armed. Remove their weapons.
Vicarivs Apr 16 @ 2:48pm 
@Nanogiraffe thanks man, you're the goat