Kenshi
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Recruitable Prisoners - with dialogue (pls read description)
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File Size
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1.865 MB
Jul 17, 2016 @ 6:14am
Feb 2, 2022 @ 5:21pm
135 Change Notes ( view )

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Recruitable Prisoners - with dialogue (pls read description)

Description
Hi, welcome to Recruitable Prisoners!



Workshop icon render kindly provided by Schris. Find his twitter here!

This mod gives you the ability to recruit captured prisoners that you disarm. You can try as many times as you like, however the chance to join is low, and many have specific conditions to fufill before you can recruit them. The mod will also make some races playable on a new game, as a result of allowing them to be recruited.
There should be about a 1 hour cooldown between most recruit attempts in in game time.
This mod uses almost all original dialogue with hopefully decent variety and writing structure. If there's any typos/grammatical errors or the like, feel free to inform me!

For a changelog of recent updates, please see the change notes on the right. Mod will be updated on the 28th of every month, and sometimes will get a mini update on the 14th. If you'd like to see what is being worked on this month, please check this sheet! Planning & Progress Sheet[docs.google.com] - You can also find hints for how to recruit each character here!

Known Bugs
- New recruits will sometimes not get food from storage automatically- save and reload to fix.
- Turret gunners may shoot at new recruits - save and reload to fix
- Crossbow users may shoot at new recruits - save and reload to fix
- Kidnapped tag may stay after recruitment - pick the character up and put them back down to clear
Bug Thread
Request Thread

FAQ

Q . How do I use this mod?
You will need to have prisoner cages built within your base to use this. Once you have some, find an NPC you want to capture and is usable in the mod, knock them out or attack them until they're unconscious, then take them to your cage and talk to them when they're awake. Follow the dialogue tree and fufill what they need to recruit them to have them join you.

Q . Is <NPC> in the mod?
Any and all NPCs that are recruitable within the mod will be on the progress sheet, which you can find here.[docs.google.com] I'm not going to answer comments that ask this, so check the sheet if you want to know!

Q . I can't find an NPC in the spreadsheet. Are they recruitable?
If they're not on the sheet, they're not recruitable.

Q . I can't figure out how to recruit this NPC. Can you tell me how?
Please check the progress sheet for hints on how to recruit each NPC and what conditions they have. You can find it here.[docs.google.com]

Q . Can you make this NPC recruitable?
My workflow depends on what I have inspiration to do or ideas for, but if you have a request, please post it in this subforum!

Q . I don't like how difficult this NPC is to recruit! Can you change it?
If I recieve enough feedback that something feels too difficult, or too easy, I may change things. Otherwise, you'll need to go into the FCS and tweak them to your needs.

Q . I can't recruit this NPC even though the spreadsheet says I can and I followed all the right steps. What's going on?
That's a bug! Please report it in the bugs subforum here. Please give as much detail as you can, helpful information would be; Which character didn't work, what area did you get hem from, how did the NPC bug out?

Q. I've found some typos/spelling errors! How can I let you know?
Please report those in the comment section of the main mod!

Nexus Mirror
Prefer downloading from the Nexus? Find it here.[www.nexusmods.com] I use the nexus to push WIP to get user feedback and testing before going to the workshop for a stable patch.

Translation Patches
Russian Patch by Davelgo
Chinese Patch
Korean Patch by Licensed/BusanDaek
I'll try to keep this list updated as I'm informed of language patches.

Compatibility Patches
Recruit-able Prisoners and Reactive World Compatibility Patch by Shidan

Nanogiraffe's Mods
Kaiin - Poet Companion
Player Town Settlers
Lore-friendly foods

laVal's Mods
DialoguePlus+ (Currently not being updated)

As of the 9th of January (2020), the mod is now under maintenance & being updated by laVal rather than Nanogiraffe as Nano is moving on to other games and projects going forward. As such, give your love to them for maintaining the mod for so long, but please forward any feedback and requests to laVal instead!
Popular Discussions View All (149)
866
Apr 27 @ 5:32am
PINNED: Experinces recruiting
cacti_shammon
258
Apr 29 @ 6:41am
PINNED: Requests for New Recruitables
Sae
158
Apr 25 @ 5:43pm
PINNED: Bug Reports
Sae
4,267 Comments
Gusho May 9 @ 2:32pm 
nvm i fixed it by closing closing the game, unsuscribing, reloading the tab, suscribing and then opening the game
Gusho May 9 @ 2:11pm 
i suscribe to the mod but it doesnt appear on my mod list when i open the game so it doesnt work, pls help
leonardodiasm May 6 @ 5:32pm 
You guys saying it is hard to recruit people and what not... Personally, I think the mod is great, but it also makes recruiting powerful NPCs too easy, making the game a bit too boring.
This is why I limit myself to recruiting only Starving Bandits and equivalent.
I think it should be way more difficult to recruit Hounds, Red Sabres, etc... But I know I am the minority.
One of Kenshi's main appeal is that it is tough . Easy of recruiting kinda kills that...
cad May 5 @ 9:03am 
meant hive trader
cad May 5 @ 9:01am 
hey, can you add hive princes to the list? currently, they think I am trying to trade w/ them. thanks in advance.
:summer2019cockatiel:Common English-1-3-2-1-4-4-1-2-3-1-1-4-3
Goblin mode May 1 @ 8:08am 
Hi, the spreadsheet doesn't have a explanation for recruiting hounds, I've tried all dialogue options with no success, as well as giving food
Nanogiraffe  [author] May 1 @ 3:54am 
It's 'optional' . It was added as a 'requirement' due to the number of people who hit the vanilla limit and assumed the mod was bugged.
SafeString Apr 29 @ 6:55am 
Do you have to have the 256 Recruitment Limit or is this optional?
Plunky Funky Apr 27 @ 3:43pm 
please please add trademongers to the recruitables, the irony of forcing them to labour is just to good